Perhaps you may have forgotten about OnLive already, the digital content distribution and gaming system destined to bring balance to the force change the face of PC gaming forever? It seems like this type of technology could really indeed do such a thing - or fall flat on it’s face. Until now, we’ve only seen bits and pieces of the system in action - and only in controlled environments, but on June 17th consumers will finally have the chance to try the technology for themselves, according to the official OnLive blog.
There are a couple catches, however: the service is only launching for PC and Mac (not the above “mini console”) and the host computer needs to meet specific “network and performance conditions”. On top of that, the service is $15 a month and does not include the cost of the games themselves. I also noticed that launch titles like Assassin’s Creed II are considered “top tier” games - it’s not clear exactly what this means just yet, but perhaps there will be a different pricing structure per game. The $15 gets you access to different rental and purchasing options, but it looks like this is tied to the account you set up with OnLive - meaning if you cancel the account, you’ll no longer be able to stream or play the games.
Call me old fashioned, but I’d rather own my digital goods, and I’d just as soon invest the $150 a year subscription cost into a new video card or similar PC gaming component. But that’s just me. If you’re interested, OnLive has a registration special which gives you a shot at getting the first three months of fees waived.

Every time I see a classic title available for download on a console, I let loose a sad little sigh. I already paid for this game, why do I need to pay for it again? It’s because Backwards Compatibility is slowly dying a painful and expensive death. The powers that be have chosen to reduce support for backwards compatibility in favor of digital distribution.
Cleaning out your gaming cabinet one day you find Metal Gear Solid 2. If your PS2 was taken by the electronic gods a while ago, you turn to your PS3. If it’s not a launch PS3 you are done for, the game will not work. Why? It worked on the PS2, it’s the same product line from the same company, but you get no love there.
Your options are limited to either get some antique hardware running or lay out some cash to download the title, if it’s even offered to download of course. If you remember you hated the game and that’s why it’s buried in the back of the cabinet, there is no chance you can return it once you downloaded, or even sell it used for a few bucks. The man got your nuts in a sack and just stomped on it twice. Was it worth it? I get fed up every time I see a game I already have, not working in my current console. On PC it’s not an issue because you can play around with the settings until it works. Consoles aren’t that flexible.
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Last week brought about some interesting quotes from game industry folk. Specifically, Mr. David Lau-Kee stating things along the lines of piracy is good, traditional publishers are bloodsucking leeches, and the PS4 and Xbox 720 will be browser based. All of these comments and more thanks to a panel in London which I was lucky enough to attend called, BAFTA Presents: Digital Distribution hosted by GamesIndustry.biz.
It was a nice insightful and entertaining talk on the impact of Digital Distribution in the gaming industry with some key people. The panel was comprised of Simon Oliver, the creator of Ronaldo on the iPhone. James Brooksby, Studio Director from Doublesix Games. David Lau-Kee, co-founder of Criterion, former EA VP, current Kerb Games director, and Fredrik Wester, CEO of Paradox Interactive, all hosted by Phil Elliot of GamesIndustry.biz. Hit the jump to find out what all the buzz was about and what was conveniently overlooked.
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