Oct 22
2007
drunk pandas
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Warhawk will be seeing two patches in the near future on the PS3. The first patch, v1.1, will be hitting a console near you in the very near future. This patch will introduce both server-side and client-side fixes for the game. Here’s what you can expect fixed in v1.1:
Server-side updates
* Stat database stability improvements
* Improved server stability
* Max Clan limit changed from 32 to 64
* Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
* “Time-in-Vehicle” Stats fixed so certain awards can now be granted properly.
Client-side updates for Patch v1.1
* Stat connection, fetch/post fixes
* Significantly improved client connection stability
* Quad “????” Ping display bug fixed.
* Added support for Player-Ranked Servers.
* Game synchronization fixes due to fluctuating network conditions (packet-drop).
* Crash fixes for end of game and split screen.
Hit the jump for more…
Sep 21
2007
drunk pandas
|

An auto update for Madden 08 was posted today for the Xbox 360, with a PS3 patch coming shortly. Here’s what you can expect from this update:
Franchise: Editing a player causes his contract value to change
Franchise: Former user coaches do not fill their new team’s roster causing the game to stop simulating.
Franchise: The game crashes when simulating if the user releases all the HOF players from the Player Management Menu and then starts a franchise
Train for This Game: Certain Player Weapons Stat Points are not being recorded after Training.
Online: In Game: If the Client pulls connection at the end of game, prior to the Match Up screen, they will crash the Host.
Online: When the client ejects disk after the game clock has been reduced to 0:00 but before the opponent gets the match-up screen the Host will crash.
Yeah, I was expecting more. Maybe like tweaking the CPU defense to tune down the interceptions and fumbles.
Sep 04
2007
drunk pandas
|

Another update has been released for Motorstorm for the PS3. How many people are still playing this game? Anyway, here’s what you can expect from this update:
- Vehicle Select enhancement – your last-used vehicle in each class will now be presented as the default choice during vehicle selection.
- Assigned player colours are now displayed in the lobby to make keeping track of your friends and rivals easier during online races and Eliminator matches.
- Further Player-Stat Improvements.
- Purchasers of ‘Coyote Revenge’ can now race this track in Online and Time Attack.
- Purchasers of Eliminator Mode will find results from this mode also contribute to their Fame Ranking.
- Track Exploits for Grizzly and Raingod Mesa have been addressed.
- Headset support – An occasional firewall conflict with headset communications has been resolved.
- Headset support – voice comms output now available exclusively through headset.
- Many other improvements and tweaks throughout the game.
It’s great to see developers still putting effort in to make their games the best experience possible, even almost a year after release. If you’re an avid Motorstorm player, go grab the patch and spray some mud everywhere.
Aug 27
2007
drunk pandas
|

Capcom sent out a press release to let us know they’ll be releasing a patch for Lost Planet on the Xbox 360 on Thursday, August 30th.
On Thursday, August 30 th, a network update will be implemented where players will be able to select from three different connection types when creating an online match. By allowing players to select the best connection type for their environment, the patch aims to improve the game’s connectivity for any players that have had previous problems.
The three connections types are Default, Pattern A (for users with a fast upload speed), and Pattern B (for users with a slow upload speed).
You may encounter some issues when connecting to a multiplayer match where some users have the patch and others don’t, such as glitches with screen text, freezing, and being disconnected.
This is great news for anyone who’s been frustrated by Lost Planet’s network issues for the past few months.
Hit the jump for more…
Capcom announced today that they are releasing a new patch as well as new multiplayer maps for Lost Planet on the PC. The new DX enhancement for Lost Planet PC will be released as an automatic download on August 16 and will utilize Geometry Shaders to improve the overall visual quality through beter depth of field effects and improve motion blurring.
This update will also provide the PC users with basic chatting functions such as 4 default message options to communicate with others in lobbies.
In addition, PC Map Pack #2 will be available for free download on the August 16 and includes the following four maps: “Battleground,” an abandoned town scattered with rubble from ruined buildings, featuring indoor/outdoor areas with multi-level vantage points; “Lost Technology,” a throw-back to the good ol’ days of pixelated 8-bit gaming, “Ruins,” ancient temples set amidst a lush jungle; and “Ice Drop,” a frigid glacier with lots of peaks, nooks and crannies. The total file size for PC Map Pack #2 will be 400 Mb.
As for the Xbox 360 community of Lost Planet fans. The “Lost Technology,” “Ruins,” and “Ice Drop” maps in PC Map Pack #2 are currently available as Map Pack #3 in the Xbox 360 version of Lost Planet. In conjunction with the PC update on August 16 th, all these maps will also be made available for free download on Xbox Live Marketplace . A new patch addressing connectivity for players of the Xbox 360 version will be available in the next few weeks.
That is a lot of news from the folks over at Capcom, check it out.
Jul 29
2007
drunk pandas
|

In case you were excited about the possibility of playing the 5 new chapters, 3 new mulitplayer maps, and the new multiplayer game type from Gears of War for the PC on your Xbox 360, it’s time to get sad.
Mark Rein, head of Epic, told CVG in an interview that it’s very unlikely we’ll see the new content on the Xbox 360.
“It’s very unlikely because the two code bases aren’t compatible”, Rein explained to CVG when we caught up with him earlier this week.
“To do that, we would have to patch the 360 version and the size of the patch would probably dwarf all five updates we’ve done so far. It’s just too much work. I can’t see it happening.”
“It’s not impossible,” he added, “it’s just unlikely.”
So if you want to play all this new content, it’s probably best to go spend another $50-60 on the game for the PC.
Jul 17
2007
fierce Scuba
|
On July 20th, you can download both map packs 1 and 2 for the price of on the house reports ign.com for the Xbox360 version. There will also be an auto update to handle some connection issues sometime towards the end of the month. You’ll know when you boot the gane that its ready.
Also, Frank West, the character from Dead Rising will be a multiplayer character as well as Mega Man, a Capcom staple. The character Joe, who was also in the game will be available as well. This will be an automatic downloadable patch also on July 20th and Map Pack 1 will be a part of it.
Jun 15
2007
drunk pandas
|

Well, even more delays for the big v1.2 update for Motorstorm for the PS3. This time, I respect the developers for delaying the patch.
On PlayStation.Blog, Felice Standifer, a Senior US Producer for MotorStorm, wrote about what’s going on:
“right before we were planning to go live with the 1.2 updates with Time Attack mode, a new issue was found on the patch that could result in people not being able to establish a network connection. So, unfortunately, for now we need to continue to run tests and monitor the fix to ensure that it does not occur when the patch goes live”
I’m all for open communication in the gaming community, and this is a perfect example. There’s nothing worse than delays that are never explained. I have a huge level of respect for any developer that will come out say “We’re delaying this, and here’s why.”
Kudos, Sony. Hope you get it fixed soon though
Jun 10
2007
drunk pandas
|

Major League Gaming had a recent tournament involving Gears of War for the Xbox 360, and quickly realized a major flaw in the multiplayer portion of the game that allows cheating from all parties.
Similar to what happened (and was quickly patched) in CounterStrike, Gears suffers from what is known as ghosting. When a player dies in Gears, he is forced to sit out for a delayed period of time before he can respawn. However, the eliminated player can move around the map as a spectator, which allows them to see where the enemy is hiding. This information is then communicated to teammates still participating in the game.
According to GotFrag:
Major League Gaming didn’t see this coming and lacked the necessary admins to spot ghosting so they just allowed all teams do it. This drastically changed the game. Teams were often seen having their first player dead scrolling around the map views to spot opposing players and calling out his position.
Who knows if Cliffy B and Epic will patch this for ranked matches. CounterStrike uses a unique method called Fade to Black, which shows a black screen to players who have been eliminated, thus preventing them from cheating. Gears needs a feature like this.
May 12
2007
drunk pandas
|

There’s a few bugs in the most recent Dashboard Update for the Xbox 360.
The first bug is affecting Windows Live Messenger. If either your Xbox Live or Messenger account was setup prior to being age 18, you can’t use Messenger on your 360. I know someone who is currently 24 that can’t use his Messenger account on his 360 because it was setup when he was 17 years old.
The next bug is with the official wireless networking adapter. Users with the official wireless adapter are having problems auto signing in to Xbox Live. Changing from the wireless adapter to a wired connection solves the problem instantly, as does using a wireless bridge or third party wireless gaming adapter. Changing the auto sign-in options for both Live and Messenger to Enabled does not solve the problem.
In a call to Xbox Support today, they confirmed they are aware of both issues and are working on fixes. When they’ll be available, no one knows. I’d expect within a week or two.
Have you experienced these or other issues with the most recent dashboard update? Let us know in the comments.
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