
All the issues with IE6 should be fixed now. Thanks to Joern and Crowley for the help and testing!

All the issues with IE6 should be fixed now. Thanks to Joern and Crowley for the help and testing!

I’m aware of some minor layout issues in Internet Explorer 6 only. There’s a problem with the Sidebar not floating properly. I’m working on the issue now and will have a fix up as soon as possible. So please bear with us, and switch to another browser. IE6 is the worst available browser anyway.

I just got finished some pretty major back-end updates to Loot Ninja. It’s mostly some behind the scenes things to make everything work a bit better, and to give us some breathing room to grow.
We’ve got some new features planned, and this was step one in achieving those goals.
If you happen to see anything that’s not working the way it should, or something that’s working better, be sure to let us know.

In this week’s Bungie Weekly Update, Luke Smith discussed some of the upcoming maps for Halo 3.
Work is progressing on new maps for future downloadable content, with the design and art teams vigorously engaged in the process. More entertainingly however, the ad-hoc test team of Bungie staff is enjoying these new maps greatly. My favorites are what I have already nicknamed Jodrell Bank and Moonbase Alpha.
I “invented” a game type on Jodrell Bank which is actually just Team Slayer with Swords and Snipers. Thanks to some unique geographical features of that map, it works great. Moonbase Alpha, on the other hand is best suited to objective games, like CTF and Assualt, but it has some natural deadlocks that make Slayer interesting and Infection terrifying.
Which reminds me of one more downloadable map. The scariest map of all time. Dark, frightening and surprisingly enormous. One of the scariest things that has ever happened to me (and this in a lifetime fraught with terror) was racing away from a marauding gang of zombies in Infection atop a Mongoose, only to have one leap out of the darkness ahead and unseat me with a throaty scream. I call that level John Carpenter’s Prince of Dorkness. It’s not as catchy as Jub Jub, but it’s every bit as accurate.
Sounds like a plan to me. No word yet on a time frame for the release of these maps, but I’d bet around Christmas is a good guess. No better time to release a good update to make some more money. Seriously, who isn’t going to buy new Halo 3 maps at this point?

Gamers are getting some good treats this week on the PlayStation Store. New demos and some good videos for all.
I’ve been looking forward to the Ratchet and Clank demo for a long time now, so I can’t wait to get that downloaded and fire it up.
Bungie must have been listening to the complaints of their players because they have released an update only 3 weeks after the game came out. Pretty good turnaround. Here is a summary of what they did and a link here to the actual report.
- Big Team Battle matches are now 16-player affairs.
- In the Team Slayer playlist, the appearance of Shotty Snipers has been greatly reduced.
- Now, when players veto Shotty Snipers, the game that results from the veto will not be Shotty Snipers.
- In one-sided VIP matches, the attacking team will now see a waypoint for the VIP they are hunting.
- In Lone Wolves, Slayer game types will appear more frequently.
Not a bad start. Not bad at all. I expect some DLC coming very soon.
With the much anticipated launch of Crysis around the corner, November 16th, a lot of gamers have been wondering what kind of a super computer they will need in order to get in some Crytek fun. Crytek and the folks at EA aren’t just looking at whats available now, but also what they might be able to do in the future as well a couple of years from now.
Here are the minimum and recommended system requirements from Crytek and EA:
Minimum System Requirements:
OS – Windows XP or Windows Vista
Processor – 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)
Memory – 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Card –256 MB**
Hard Drive – 12GB
Sound Card – DirectX 9.0c compatible
* Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.
** Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.
Hit the jump for more…

Microsoft sent out a press release saying that Games for Windows LIVE will be getting an update to v1.2 sometime in November.
The Games for Windows – LIVE v1.2 update will continue to add numerous end-user benefits to the service, such as support for offline Achievements, so gamers can continue to rack up Gamerscore when not connected to the internet, the ability to see whether your friends are “joinable” in games, along with additional UI features.
Microsoft is pushing out updates on a good schedule here. I think the problem still is that only gamers with both an Xbox 360 and PC are going to pay for LIVE. Strict PC gamers aren’t going to start dropping $50 a year for something they can do for free anyway.

Today’s PlayStation Store update on the PS3 doesn’t seem too terrific, at least in my eyes. Here’s what will be available in the coming hours:
Simpsons demo FTW, but there’s not much else there to get me too excited. There were about 3-4 weeks in a row with killer content, and now we’re just waiting. Hopefully next week will remedy that when the Ratchet and Clank Future demo is released.

This week’s PlayStation Store update doesn’t live up to previous weeks, but still gives some good content. Here’s what you can download today on your PS3:
Some decent stuff there, but it could be better. I’m sure this is going to just add to the rage some people have felt.
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