The unstoppable Nintendo Wii is alot of things, but a console for hardcore gaming isn’t one of them. The recent release of the “highly” anticipated 3rd person action title Madworld is evidence of that. With a more than decent meta-score review of 82, the title received much praise from game journalists everywhere. Sometimes critical praise isn’t enough though, and the lack of marketing (except at Gamestop) can really effect sales. So much so that we should do the math now, just to show how bad it actually sold.
If you divide the number of copies sold (66k) by how many Wii’s are out there (50m), it’s a pathetic 0.0013%. That’s how many Wii owners picked up the console’s 1st “killer app” of 2009. Now I haven’t been able to make sure of it, but I’d bet my left nut that “Disney’s Hannah Montana: The Movie” game probably sold at least 2 times the amount. It’s pretty wild when you think about how different last gen and this gen actually are for Nintendo. Last generation, 3rd party developers didn’t want anything to do with the Gamecube. This generation, everyone wants a piece of the Wii pie, and it seems pointless because no matter how good or original your game is, there will always be a game involving a certain Italian plumber doing various activities (tennis, bowling, racing, balance boarding?) to pummel your game in sales.











You could, of course, also make the argument that 3rd parties still don’t want any part of the Wii with hardcore titles, similar to the GameCube. And it’s because they don’t sell, so they don’t put any effort in.
And it’s not just the Wii either. GTA: CW was supposed to be a mature revolution for the DS. Look how that turned out.