
In the weekly Bungie update, Luke Smith confirmed that Halo 3 does in fact run at 640p natively, which is then scaled up by the Xbox 360 to every resolution it supports. Luke let everyone know the reason for this lower resolution: the lighting engine. To keep up with a good frame rate and still have their HDR (high dynamic range) lighting system, Bungie had to make the game run in two buffers of 1152×640, a very unconventional resolution.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the “almost-720p” image effortlessly all the way up to 1080p if you so desire.

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