This is the last part of my three part review of The Sims 3 expansion, World Adventures. In the first one I covered the adventures in China, the second one covered the adventures in Egypt, today we go to France. The setting is a beautiful French countryside called Champ Les Sims. In the distance you can see the Eiffel Tower but you can’t visit or interact with it. That was a bit disappointing as the advertising made it seem like it was a possibility. The disappointed left quickly as started to play…
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Yesterday I started my review of The Sims 3 World Adventures with a tale of my adventure to China. Today we travel to Al Simhara, Egypt. Traveling to Egypt cost a bit more than China but well worth it. This country and adventures has the real “Indiana Jones” feel complete with a marketplace and tombs with treasure. Read on to learn more about my adventures…
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This weekend I finally installed The Sims 3 World Adventures and blocked off a few days to try out this new Sim expansion. I got a taste of it when I went to the Blogger’s Day event back in September of last year and was excited to try this expansion pack. The World Adventures pack adds a whole new style of game play to a normal Sims 3 game. Face it, playing the Sims can get redundant, get up, go pee, eat breakfast, go to work. We all do that in real life and yet we play with our little Sim people and do the same thing. I’m not saying it’s not fun, it’s just the same grind. After the first few hours of playing World Adventures, I’m so blown away that this game has become exciting again. I can’t wait to turn it on and take my Sim on another adventure. I have so much to tell about it that I’m going to break my review into three parts, one to cover each country (China, Egypt and France) so be sure to read all three articles, I’ll give my final thoughts on the last post. All of the photos I’m going to use are from my game and will feature my Sim.
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All of you that have grand delusions of being taken aboard an alien cruiser and being probed anally will get to relive those fantasies in the upcoming Mothership Zeta expansion for Fallout 3. For 800 space bucks, you’ll be able to board the alien ship and fight your way to the bridge in order the save yourself and humanity. PS3 users will have to wait a while.
I was a bit worried how this alien expansion would fit into Fallout 3, but it looks like it just might work out pretty well. If you want to see all the bulbous alien heads, hit the jump for more screens.
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Although I absolutely love PixelJunk Eden, it does have a couple issues. It’s a little tough for novice players and the the multiplayer camera can be wonky. As of tomorrow, though, those issues are gone. Game designer Dylan Cuthbert announced the patch on PlayStation.Blog.
As you move through the gardens, you’ll encounter more and more interesting ideas and concepts. In order to help people having trouble right at the beginning, we’ve changed the large crystals so they replenish a whole half of your oscillator (time) meter. Even if you run out of time, we allow you to continue from the last Spectra you collected. To preserve the pride of those who gained trophies without continues though, the ‘garden complete’ trophy is only available if you don’t use the continue system. You don’t need trophies to move forward into the game and explore new gardens, so dive in and try out some of the crazy stuff we put in the game (such as the infamous Garden 7 with its rotating gravity).
To go along with the patch, an “Encore” expansion patch was officially announced. No word on what will be included, pricing, or a release date, but I’d expect late Spring and a couple more gardens to play around with.

It is again time to affix the thinking cap and try to speculate on what the hell this announcement means. I was one of the first to decipher the Halo:ODST trailer and I hope to be on of the first to do this as well.
Okay.
Things of significance:
1. This is not fake. It is from Konami so it is not a joke.
2. The color is green. Green can mean go, or… it could mean… dare I say… Xbox 360?
3. The numbers strongly resemble binary code, but 1 and 1 do not equal zero in bin code and a zero means power off/closed circuit/negative response.
4. They use exclamation points in both directions. The upside down exclamation points are used in Spanish. The normal exclamation points appear over heads of enemies when they see you.
I am making these two quantum leaps.
1. They will be releasing a remake of MGS2 for the PS3. The two exclamations stand for the numeral II. People would go batshit for a remade MGS2 and knowing how long it would take Kojima to make a MGS5, I do not think they will use a new story here and announce that so soon. MGS2 coming to PS3.
2. Now for the super reach. MGS4 is coming to 360. I know… I do not want that either. But… the two points are 180 degrees inverse of one another. Could Konami be making a 180 degree turn so to speak and doing what we all thought impossible? Also, the green was done deliberately. Whether it is to throw us off and get into fits, who knows?
3. SPOILER ALERT. If you have not beaten the game, skip!! For those who do know… Snake is still with us. He has 6 months to live. 6 months to the day is Dec.12. That is next Friday. Expansion pack could be coming… to truly finish the story.
Either way, more Metal Gear is coming and that is never a bad thing. What do you guys think this means? Holla at us and let us know.

You heard that it’s coming, but now you can see a bit of what you’ll get to play. You’ll be playing as the new main character, Johnny Klebitz, a member of the Liberty City biker gang The Lost. I’m sure you remember fighting a couple of their members during the GTA IV story and hearing about their hijinks on the radio. Now, it’s your turn to step in. The story in The Lost and Damned will run parallel to Niko’s story, so there very well could be some interaction with the characters from that story arc. Who knows yet, Rockstar is being pretty tight-lipped.
Check out some more pretty screens after the jump.
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Say goodbye to 2008 because that GTA IV expansion isn’t coming to an Xbox 360 near you until February 17th, 2009. Grand Theft Auto IV: The Lost and Damned will be dropping as the first of two expansion packs.
Developed by series creator Rockstar North and set in Liberty City, The Lost and Damned features a new main character and plot that intersects with the storyline of Grand Theft Auto IV; new missions that offer an entirely fresh way to explore Liberty City with new multiplayer modes, weapons and vehicles; and a diverse soundtrack with additional music – all with the incredible production values that are the trademarks of Grand Theft Auto.
A whole new storyline and main character… I like. I’m pretty sure this will be on the must buy list when it drops. Very much looking forward to seeing what direction Rockstar takes with this.
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Are you picking up the AC/DC Live expansion for Rock Band in a few weeks at Walmart? If you’re an achievement whore, you might want to try and make that happen. The expansion will net you an additional 250 gamerscore points over 12 Achievements on the Xbox 360. No official word on PS3 Trophies, but I have a feeling things will be the same.
Most of the achievements are song based, meaning you need to get 5 stars on certain tracks of AC/DC Live to earn your keep. Check out the whole list and count down the days until you can scream like Brian Johnson or shred the axe like Angus Young.

I know a lot of you out there are creaming your pants waiting until late November when Wrath of the Lich King gets released. Al is stuffing his face with Red Bull and Cheetos trying to get to level 70 with his Hunter, I’m sitting pretty around level 12 with my Blood Elf (haven’t had a ton of time to play lately). If some of you are out there are making your own 80’s montage and getting fat and pimply like the kids in South Park trying to level up quickly, you’ll be happy to know you don’t need an insane PC to run the upcoming expansion pack.
PC:
- Windows XP SP3 or Vista SP1 (Windows 2000 no longer supported)
- Pentium 4 1.3 GHz or AMD Athlon XP 1.5 GHz (up from 800 MHz Intel/AMD). Dual-core recommended.
- RAM: 512 MB/1 GB for Vista, same as before. 1 GB/2 GB recommended.
- Video: GPU with hardware transform and lighting and 32 MB VRAM, same as before. Recommended 128 MB VRAM.
Mac:
- Mac OS X 10.4.11 (10.3 no longer supported)
- PowerPC G5 1.6 GHz or Intel Core Duo. G4s are no longer supported. Intel 1.8 GHz recommended.
- RAM: 1 GB, up from 512 MB. 2 GB recommended.
- Video: Hardware transform and lighting, 64 MB VRAM. 128 MB VRAM recommended.
Not too bad. Go find the Sword of a Thousand Truths and live to win. If you get that reference, you get +10 cool points.
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