EGM Reveals SSX: Deadly Descents Details

According to an astute member of NeoGAF, EGM has revealed details on the next SSX game, dubbed Deadly Descents, in their latest issue. We’ve yet to confirm the details with out own eyes (since we can’t find a copy of the magazine just yet), but the details are pretty interesting, so we thought we’d share:

  • Rewind Feature
  • 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They’re aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said “Everest”, the tech guy plugs that info into the mountain building program (dubbed “Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
  • Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
  • Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
  • The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
  • Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella…)
  • There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we’re used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.

Some of you were pretty agitated (to put it nicely) by the VGA reveal trailer for the game, calling it “SSX meets Call of Duty“. I can’t say I blame you — the trailer was a pretty large deviation from the fun, brightly-colored over-the-top style we’ve come to know and love from SSX. These details don’t do much to show otherwise, however the fact that so many mountains will be in the game with clear cut tracks shows me that EA is going back to the roots of SSX and not making this an open world snowboarding game. I hope that turns out to the be the case in the final product, although we have a long time to go before knowing for sure with a release set for 2012.

Be on the lookout for the latest issue of EGM to see the full article — we’ll be doing the same. Until then, check out the VGA trailer in case you missed it. Don’t get too angry…

[via Gaming Everything]

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About Matt Banks

Founder and Editor-in-Chief of Loot Ninja. Front end web developer and Wordpress developer by day, Digital Jedi by night. Purveyor of crème fraiche.

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