The surprise hit mini game to Call of Duty: World at War was the inclusion of a Nazi Zombie attack survival mode. The premise of the game was simple enough. Survive wave after wave of the undead and rack up the points. Well, kind of — the Nazi Zombie mode didn’t have an end to it. The only way of knowing how well you actually did was what to see your highest wave number. Now that Treyarch has confirmed it for Black Ops, here are a few ways where Zombie Mode can really improve.
1. Make different playlist variants - The one great thing Treyarch did was include a Zombie update in every map pack they created. Awesome stuff. Perhaps new Zombie modes can be released. The simple idea of endless Zombie waves will not keep the average gamer satified. Maybe a headshot only mode or an Infestation mode where the other players are the zombies. Anything but a neverending tidal wave would be nice.
2. Make some in-game perks, rewards or weapon unlocks tied to Zombie mode - You want people to play Zombies, make a special Sniper Rifle or some crazy bonus item tied to completing a certain level. Everyone and their mother will be trying to get it.

3. Make the Zombie levels just a little bigger - I did like the idea of being holed up in a house and having to repair boards and walls to prevent getting killed. That was fun, but again got a little stale. Make a huge level where you have gun emplacements, tanks, jeeps, whatever, but you are trapped in some kind of walled area where the only way out is to kill everything.
4. Make an ending or give the user the choice to set a number of waves - Some gamers like infinite waves, some do not. Many would rather have a finite ending, myself included. Game modes like Horde and Firefight are such a blast because you know eventually, it will end. Let’s get back to that or at least give us a choice.






they are good but the 1 were you can pick the level is not so good yh there should be an ending but for on in the game and at the end a big hard 1
Some changes I would like to see are:
The ability to buy powerups (Insta-Kill, Max Ammo, etc). Make them insanely expensive. I say this because eventually, there are just too many zombies to shoot. I do not mind endless waves so much, but I hate dying simply because I cannot shoot anymore. I’d rather go down shooting.
Seal Entryways. Again, make it very expensive, but it provides a way to block a zombie entrance. This allows for more strategy and gives the player a little more breathing room by sealing certain sections down.
With both of these ideas, I think it would be fine to have the prices increase each time a powerup is bought or an entrance is sealed. This forces more tactical decisions, and requires players still keep a sharp eye when shooting to keep accumulating the necessary points.
In some ways, I like the idea of being able to set a certain amount of waves, in order to ‘win.’ However, I like the idea of endless ways. I usually just set my personal goal, like hitting wave 30 (or whatever), and if I do this, I consider it a win.
I’d like to have option to upgrade my gun one more time (10k i.e.) to make them stronger again because all what you can do over level 30 is keep running between and after that use electricity to kill high amount of Zombies. I prefer keep fighting but with higher levels gun efficiency isn’t high enough.
Another idea - “oak” timbers upgrade to buy. In result it will take more time for Zombies to rip theme of.
I think they should keep the same maps but just upgrade them or make them bigger.