
Mortal Kombat: Armageddon for the Wii comes a full 10 months after its Xbox and PS2 counterparts, but packs some innovative gameplay mechanics with a cool new character to give some added depth to the game. After seeing all the lead-in videos about the controls, I was anxiously waiting for this game to come. Here is the breakdown of some of the facets of Mortal Kombat: Armageddon for the Wii:
Presentation and Graphics: The Xbox version of the game supported 720p graphics which looked very crisp on a high definition display. Unfortunately, the Wii is not capable at this point of outputting anything over 480p, so the level of detail in the game is roughly the same as the PS2 version. However, the game does perform at a constant 60 frames per second at 480p widescreen, which is a huge plus for any game, but fighting games especially. The presentation of the game is terrific. You use the Wii-mote to point on the screen to an option or to choose your character. This works very well and makes character selection a bit quicker than just using a d-pad. Otherwise, it’s standard Mortal Kombat fare as far as the presentation goes. 4 of 5
Sound and Music: In fighting games, nothing compares to the deep voice of the Mortal Kombat announcer telling you to “Fight” or that you’ve pulled off a fatality. Other sound effects are spot on, and the eerie background tracks played in each stage immerse you in the fight. If only the Wii supported Dolby Digital surround sound, instead of just Dolby Pro Logic IIx. 5 of 5
Gameplay: The controls are where the Wii version of Mortal Kombat: Armageddon shines. You have a few choices of how to play the game, with the Wii-mote and Nunchuck, or the classic controller, or a Gamecube controller. The obvious choice is the Wii-mote. Firing up the game and entering Kombat mode, you’re given the option to go through Wii-mote training to familiarize yourself with the ins and outs of the new gameplay mechanics. With a quick up and down, left and right, or half circle while holding down B, you can pull off any of the plethora of special moves in the games. Want to throw a fireball? Half circle towards your opponent will do the trick. It’s really that simple. It really makes the gameplay that much more fun. With all the upsides to using the Wii-mote, there is one downside: the standard attack buttons are mapped to the directions on the d-pad, which feels a bit awkward, especially when trying to pull off combos, but tou get used to these after time. Aside from the controls, the game features all the gameplay elements from its Xbox and PS2 cousins, including Konquest, Kreate a Fighter, and Kreate a Fatality, providing for good layer of depth. There is one extra fighter in the Wii version, Khameleon, who is a blend of all the major female characters and can use most of their special moves. 4.5 of 5.
Multiplayer: The Wii version of Armageddon is the only to not feature any online multiplayer. Apparently, Nintendo has been stingy so far with helping third party developers get their games online with the Wii. The offline multiplayer, however, it terrific for this game. There’s nothing like beating down a friend with a bone crunching fatality after they’ve been bragging about how good they are with Liu Kang. 2 of 5
Lasting Appeal: The game provides a lot of depth with the extra gameplay modes, and the huge amount of characters can provide for hours of Kombat arcade gameplay. Offline multiplayer will also give hours of fun if you have friends that enjoy Mortal Kombat. Not having online multiplayer really hurts the lasting appeal of this game, but that is no fault of Midway, as Nintendo wouldn’t support them on the venture. 4 of 5
Final Word: Overall, Mortal Kombat: Armageddon for the Wii is a very fun game with some terrific innovative controls. Fans of the series and fighting games in general will be entertained for hours with the depth of this game. There’s really not much point to buy the game if you’re already played it for Xbox or PS2, unless you want to play through again with the new control scheme and with Khameleon. For people who held out originally and now have the choice of all three, I would strongly recommend the Wii version as the most fun.
Overall: 4 of 5
1 = Not worth the bandwidth.
2= Demo is enough, not worth your money.
3= Game is good, depending on the price, seriously consider picking it up.
4= Worth your money. Should provide some good times for quite awhile.
5= Buy the game. Lock your door. Pick up a case of beer. This could take all night.



iwant to u to give me a prize of the game n the system. just tell me how much is it,please mail it to me