
This weekend I took off my pants, propped my feet up, and spent most of my Saturday in front of my PS3. Really there should be chicks involved, as well as sex, but you don’t have time for those sort of things when you are playing a video game for 7 hours straight! I just couldn’t get enough of the Batman: Arkham Asylum story missions and finding Joker challenges strewn around the island. I started at 21% completed and when I turned off the PS3 for supper, I was at around 53%. The story campaign of Batman: Arkham Asylum is pretty deep and varied so it should extend well over the 20 to 25 hour range (I’ve already put in about 12 hours or so). I purposefully am taking my time, soaking in all of the nuances of Batman and the Gotham universe.
Adding even more gameplay to the mix, are the challenge maps (or ass kicking rooms as I call them). These are where you take on a few of Joker’s henchmen with the difficulty getting progressively harder to get the FreeFlow combat system multiplier and score up. Eidos Interactive and Warner Bros. Interactive have just announced that two brand new challenge maps are coming soon in the form of the Insane Night Map Pack.
Hit the jump for more »

It has been a disconcerting fact that our favorite characters of the screen and comic pages have not always made the translation to video games a smooth one. Classic heroes like Ironman, Optimus Prime, and even Batman easily light up the silver screen, but stink up our video game consoles. It seems the only great heroes we get are ones created by gaming companies themselves. Master Chief, Kratos, and Marcus Fenix to name a few have all changed the gaming landscape. Having a great crossover character was an exception to a frustrating rule. Then came Batman: Arkham Asylum. All the rules instantly changed.
Hit the jump for more »

Traditionally, Batman games have sucked. Nothing has portrayed the combat and feel of being the Caped Crusader very well. Enter Warner Bros. and Batman: Arkham Asylum. The dark, gritty world of Batman and the brutal hand-to-hand combat has finally been done right. I played a good bit of the game at E3, both single player and the Challenge Rooms, and fell in love.
Hit the jump for more »

A DS puzzle game could be the best thing I saw at E3 this year. It turns out I’m not alone, as a few huge outlets have named Scribblenauts their overall game of the show. Developed by 5th Cell and published by Warner Bros., Scribblenauts is one of the coolest implementations in the puzzle genre I’ve ever seen.
Hit the jump for more »
Recent Comments