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Unreal Engine 4 Targeting Consoles Before PC

Unreal Editor

Looks like Epic has decided which direction to go with their development. Tim Sweeney, the big daddy at Epic, dropped some knowledge on TG Daily.

The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We’re shipping Gears of War now; we’re just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.

Looks like Sweeney doesn’t care too much about that PC Gaming Alliance they helped form. Consoles are where it’s at, if we’re to believe the development cycle for the Unreal Engine.

Mova Brings Next-Gen Motion Capture To Unreal Engine 3

Holy shit people. My jaw hit the floor when I saw this. Mova, a company specializing in motion capture, has created a new technology that uses an array of cameras creating 100,000 facial models that accurate to within a tenth of a millimeter.

Ok, if you don’t understand what all that means, watch this video. This is 100% real time (not pre-rendered). Mova says their technology should be in games that ship later this year. I seriously cannot wait. Realism has just be brought to the next level.


Mova Contour Reality Capture in Unreal Engine 3 from Joy Stiq on Vimeo.

[via Joystiq]