The Wii hasn’t had a solid shooter in its lifespan… until now. The Conduit from Sega and High Voltage Software milks every last drop of goodness out of Nintendo’s little box to give you the shooter experience you’ve been waiting for. Is it the best shooter ever? No. Is it a really fun experience with innovative controls and solid multiplayer? You bet.
I know the game is getting semi-mixed reviews, but I’m still a fan of The Conduit and what it brings to the Wii. High Voltage made a pretty damn good shooter with tons of control customizations. Go pick it up, play it a bit, and let us know what you think. We’ll be reviewing it soon
We rocked a full preview on The Conduit back at NY Comic Con, but this week at GDC, I got to check out a bit more of the game with the Creative Director, Matt Corso. Matt was one who really developed the customizable control scheme, so you can thank him for being able to play the game exactly how you want.
The demo I saw started at the beginning of the game and went through the end of the second level. After the first tutorial-like level, the game takes you back in time five days as the story events unfold. Corso indicated it was a “Pulp Fiction like story”, but wouldn’t comment on whether you play through the previous five days or if the story bounces around in time. If it’s a lot like Pulp Fiction, my guess is bouncing around. All in all, Matt said the story would be a “wild ride” with a lot of information being delivered through the player’s headset as well as radio and TV broadcasts.
We got a chance to preview The Conduit at Comic Con in NYC this past month and let me tell you one thing: This is the first must have Wii game in a very long time. It is a FPS that is fully integrated with the Wiimote. The controls are tight and the graphics are very high end for the Wii. This is a must have in every sense of the word. Check out the latest trailer.
Sega’s The Conduit could easily be the most anticipated title of the year for the Wii, at least from the core gamer perspective. Too long have we been forced to wade through mini-game compilation after mini-game compilation. I’m not saying we need an M-rated game for it to be good, but something that appeals to core gamers instead of the cutesy and gimmicky games that are making up the majority of the Wii’s release schedule is sorely needed.
At Comic Con, I got to spend a good deal of time with The Conduit. Right off the bat, I can say it’s one of, if not the best looking game I’ve seen on the Wii. The amount of textures, destructible environments, normal mapping, and shaders that High Voltage pushed through the platform is intense. I can’t speak too much for the sound, since we were on the show floor.
One of the most anticipated Wii titles of 2009 is Sega’s The Conduit. The development team over at High Voltage have pulled more out of the Wii than anyone else to date. Check out our interview with the game’s Chief Creative Officer, Eric Nofsinger, and read our full preview coming soon.
The Wii has been fairly void of third party titles that are worthy of a second look, let alone a first person shooter, so it’s great to hear that The Conduit finally has a publisher. Sega has jumped on board to publish the long anticipated title developed by High Voltage Software.
The Conduit is a Wii exclusive first person shooter set in Washington D.C. following an alien invasion. The title is powered by an in house engine that has created quite a stir because of the great visuals that it has been able to produce on the Wii. The Conduit will also support Wii Speak and the MotionPlus peripheral.
I doubt this will be enough to draw people away from playing FPS titles on their other systems but at least Wii gamers now have a FPS title all to themselves that isn’t awful, yeah I am looking at you Red Steel.
The Conduit could definitely be a reason to pick your Wii back up. This first person shooter looks phenomenal and should take advantage of all the Wii has the offer. The weapons are looking damn good, and here’s a bunch of them all in one shot. Check it out.
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