
Valve isn’t one to shy away from the modding community. To kick it up a notch, they’ve updated the Source Engine SDK with the original source files for ten maps from Team Fortress 2. You can play around with the original assets from Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.
This is great for the map creation and tweaking community on the PC. You now have the tools to see exactly what Valve did when creating the maps. Get downloading and make some more awesome shit.

Hot off the heals of Sony’s PhyreEngine announcement, Insomniac is providing a free library of development tools, labeled Nocturnal Initiative.
“The Nocturnal initiative is designed to encourage greater communication and information sharing among the development community because it will ultimately enable us all to create better games at a lower development cost,” said Mike Acton, engine director, Insomniac Games. “And, in the end, it’s all about making great games.”
Essentially, Insomniac is giving other developers access to their source code in an effect to expedite and reduce the cost of game development, mainly on the PS3. This can only be good for gamers out there, as this new sharing of information at no cost will ultimately mean better games in your living room. Kudos to the industry players stepping up here!
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