Review: Skate 2

Publisher: EA Developer: EA Black Box

Release Date: 1/21/2009 Platforms: PS3, XBOX 360

DRAGGING THAT SOPHOMORE SLUMP OUT BACK AND KNOCKING THE CRAP OUT OF IT…

I have been waiting to do this review since the initial release of Skate. Five minutes into playing I knew a follow up was inevitable. I was blown away to say the least. For the next entry I wanted to see if they could not only identify their weaknesses, but have more ambition than to simply fix what was broken and call it a sequel. And now that the Tony Hawk series is taking a hiatus, it would be all too easy for Black Box to do just that.

But now I know that my faith was not misplaced. Not only has Black Box fixed what was broken. But they have taken strides in moving the genre forward. And although this series is known for a more realistic take on the skateboarding game, Skate 2 goes out of its way not to take itself too seriously.

Is this the best skateboarding game to date? Easily. Do the improvements and new content bring forward a new batch of problems? Sure. Are you still going to love playing regardless? Hell yeah.

So let’s go.

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Skate 2 Demo Very Soon

Developer Black Box announced today that the Skate 2 Demo will be coming to the Xbox Live Marketplace today 08-January and to PlayStation Network on 15-January.

The demo give players a glimpse of customizable characters, single player, and two online modes before the retail version hits the shelves later this month.  North America can get their hands on a copy 21-January while the rest of the world will need to wait until 23-January.

Full Press Release beyond the Jump

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