
That’s right folks, it’s sayonara time for the SIXAXIS. The much belittled launch controller of the PS3 is no more. With the DualShock 3 being released next week in North America, Sony has confirmed they will no longer be producing the SIXAXIS. In a statement to Multiplayer, a representative of Sony had this to say:
Sixaxis will no longer be offered after it’s completely sold through at retail (likely by the summer timeframe).
Look for some fire sales this summer as retailers try to liquidate stock. If rumble isn’t your thing, you might be able to pick up a couple cheap controllers.
December 8, 2007 – 10:19 pm

So, it official. God Of War 3’s release has been confirmed for the Playstation 3 for 2009.
No real details as of yet. Only that it supports 1080p, Sixaxis and rumble.
Details beyond those will be announced when available.
This is going to be the reason I get a PS3. Not even joking.
Durka.
November 27, 2007 – 11:08 am
Folklore was a fairly anticipated title for the PS3, especially after the demo was released and it showed great promise. It combines strategy with arcade and adventure and brings to you a new experience on the PS3. Here is a breakdown of some of the facets of Folklore for the PS3:
Presentation and Graphics: The use of color, imagery and great lighting give this game an interesting dynamic. Graphically, this game is part Wizard of Oz, part Alice in Wonderland, and part Pan’s Labyrinth. It is most certainly not a clinic in great graphics, but this title is beautiful in the way a painting can be. Just walking around, the scenery sucks you in, with items moving around you, and the colors reminding you of a cool autumn day.
Most of the game’s cutscenes come in the form of comic book-style storyboards, while a handful of scenes are CGI. Combined, Folklore feels a lot like playing through a graphic novel.
The menus are many, but they are not confusing, once you get the hang of them. Items in menus can also be rearranged to an extent, which is a pleasant touch. 4 out of 5
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October 25, 2007 – 2:06 pm
Here is some reader impressions of Folklore for the PS3, via nostars again. (good work, we love input form our readers!) This is a game that is high up on my list of titles to pick up and review as well.
This is one game I have wanted since the first time I saw a trailer for it.
The game starts out with introductions of our main characters, Keats (a reporter of the occult) and Ellen (just some girl). Ellen gets a mysterious letter which seems to be from her long-deceased mother, asking her to come to Doolan to see her. Keats receives an equally eerie phone call from a woman, asking him to come to Doolan. As Keats discovers the coincidence of his and Ellen’s arrival, the story begins to unfold.
And storytelling is a huge part of this game. A meticulous story that takes our two characters through Doolan in search of answers (each with their own motives) leads them to the local bar, where they meet the local night life. Ellen and Keats each get their own ‘guide’ who takes them to the faery realm. It is in this faery realm, where they will get the answers they seek.
The story is presented partly in comic book form, and partly with CGI, which in my honest opinion makes this game feel more original.
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September 28, 2007 – 9:46 am

NBA 08 is the follow up to the PS3 first party launch title, NBA 07. The game looks to build upon what was started last year to take the game to the next level. But too many features were left out to bring it there. The game is pretty, but needs some depth to really compete in the basketball game market. Here is a breakdown of some of the facets of NBA 08 for the PS3:
Presentation and Graphics: NBA 08 runs at a blistering 60fps at full 1080p. Not many games can claim that honor, but Sony has made sure their NBA line looks top notch. There are, however, some clipping issues which prevent the graphics from being the best they can be. The details in the arenas and crowd this year are a huge step up, as are the player and uniform details. The game presents some really cool replays, but these seem vary sparse and only after a big dunk. I would have liked to have seem these occur more often, say with a big crossover to nice steal. The camera seems to stay too far away from the action, not giving you enough opportunity to find that tight passing line into the low post. 4 of 5
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September 20, 2007 – 9:23 am

Kaz Hirai, master of the PlayStation World, let the cat out of the bag (finally). The rumble-enabled version of the SIXAXIS, now called the DualShock 3, will be making it’s way to a PS3 near you.
No pricing has been set as of yet, but expect the new controller to drop in Japan in November and hit the US and Europe in Spring 2008. Why the huge delay? Anyway, the controller is said to be slightly heavier, with no outward appearance changes other than the addition of the DualShock 3 logo on the controller.
I’m quite excited about this one. Going to have to replace my current SIXAXIS with a DualShock 3 to get my rumble back for PS3 games.
September 19, 2007 – 11:13 am

Ruh Roh Raggy. I don’t think Sony is going to be happy by this one. EA accidentally spilled the beans on a rumbling SIXAXIS for the PS3. Not being talking about it, but by allowing people to play Burnout Paradise with the new controller.
According to IGN, the new controller is heavier with a sticker on the bottom which says “RUMBLE”. No word on this being the final design.
Expect an official announcement from Sony tomorrow at their press event.
September 17, 2007 – 4:05 pm

The wheels of vibration are again turning, which rumors resurfacing of a rumble-enabled PS3 controller being announced at the Tokyo Game Show.
According to the latest 1Up Yours podcast, Shane states that the DualShock 3 is “confirmed” for TGS, along with the release of firmware v2.0 which brings in-game XMB access.
While this rumor has been going on for a while, it does seem logical to release this new controller before the Holiday season and before Home is released to the public. I can only hope some of the recent and upcoming huge titles will support rumble if it is ultimately announced later this week.
August 30, 2007 – 2:00 pm

This is one title that I have heard some mixed reviews about. Lair is being released September 4th in the US for the PS3. The game features aerial and ground dragon combat using SIXAXIS controls. We’re looking to get our hands on a copy today to give you some impressions.
In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit in Lair™ for the PLAYSTATION®3 (PS3™) computer entertainment system. Playing as a warrior named Rohn who rides a voracious dragon trained for deadly aerial and ground combat, gamers must defeat the war-hungry Mokai to save the Asylian civilization. Together, Rohn and his dragon will attempt to change the destiny of a world on the brink of extinction by scorching, clawing and smashing through thousands of enemies and their war-trained beasts.
With all the mixed reviews the game has received so far, who knows what we’ll think.
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That’s right folks. Prepare to frag the ever loving shit out of your friends on the PS3 with the precision of a mouse and keyboard. Or use the SIXAXIS if that’s what you prefer. But hey, having the choice is the best part.
Mark Rein confirmed on the official Epic forums that UT3 would see out of the box keyboard and mouse support on the PS3.
I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.
Good idea giving people the choice for setting up the games. Takes away one reason for users to bitch about stuff. Now if only Microsoft would allow keyboard and mouse support on the Xbox 360…