Epic is Working on a New Ranking System

Gears of War 2 Multiplayer

Do you despise the Gears of War 2 ranking system?  Well, you are not in the minority apparently.  Epic’s Rod Fergusson posted in the Gears of War 2 forums about a possible rank system change and just from a quick glance at the comments, it seems most players are absolutely for it.

The change would add player experience levels.  Each player would be rated on their individual performance in public multiplayer matches. The higher your score is at the end of each match, the more experience points you will acquire.  Rod Fergusson addressed the most obvious question stating:

“Of course the experience gained across the different match types would be balanced so you couldn’t just grind on the respawning game types to try and level faster.”

The amount of experience points needed to level up would grow with each level attained, just like an RPG.  The levels would be capped as well, 99 being the highest level attainable.  At the end of every match players will be able to check their stats and see how many more points are required to level up.  Sounds dandy.

Players who quit would be penalized by being demoted a level.  Maybe this would finally stop people from dropping out in the middle of a game that is out of reach.

The only problem that wasn’t addressed is other players stealing kills.  When an opponent has been downed, you may be seeing a lot more players scrambling to steal another players kill to level up even quicker.  I guess there is no way to address this other than screaming at your teammates.  I will stop complaining because this would be a welcomed update even with this added challenge.

Gears of War 2 Rank Breakdown

Since the launch of Gears of War 2 players have been wondering how in the world the ranking system works.   Thanks to the Gears of War Community Blog there is no need to wonder any longer, they now have a detailed explanation on how the system works.

Basically, the more matches you win the higher your rank goes.  It is based on Trueskill where the system tries to predict who is supposed to win or lose the match.  If your team was predicted to lose the match and your team miraculously wins, you gain more points than normal and vice versa.  In the beginning your rank will fluctuate until the system has figured out where you truly belong.  The system is based on how good you are, not how many matches you have played so eventually your rank should plateau.  Now you can rest assured the person that has played 2,000+ matches already isn’t necessarily better than you are, they just don’t have a life.

With the ranking system finally figured out along with the gearsofwar.com multiplayer information, you should be armed with enough statistics to finally prove you are better than everyone else on your friends list.

Halo 3 Multiplayer Ranking Explained

halo-3-mu.jpgSome users have emailed me asking just how the ranking system works because bungie was a little vague. Here is the deal:

There are 2 rankings: Skill and Exp. Note, you need to play ranked matches to have these boosted.

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