
Do you despise the Gears of War 2 ranking system? Well, you are not in the minority apparently. Epic’s Rod Fergusson posted in the Gears of War 2 forums about a possible rank system change and just from a quick glance at the comments, it seems most players are absolutely for it.
The change would add player experience levels. Each player would be rated on their individual performance in public multiplayer matches. The higher your score is at the end of each match, the more experience points you will acquire. Rod Fergusson addressed the most obvious question stating:
“Of course the experience gained across the different match types would be balanced so you couldn’t just grind on the respawning game types to try and level faster.”
The amount of experience points needed to level up would grow with each level attained, just like an RPG. The levels would be capped as well, 99 being the highest level attainable. At the end of every match players will be able to check their stats and see how many more points are required to level up. Sounds dandy.
Players who quit would be penalized by being demoted a level. Maybe this would finally stop people from dropping out in the middle of a game that is out of reach.
The only problem that wasn’t addressed is other players stealing kills. When an opponent has been downed, you may be seeing a lot more players scrambling to steal another players kill to level up even quicker. I guess there is no way to address this other than screaming at your teammates. I will stop complaining because this would be a welcomed update even with this added challenge.

Some users have emailed me asking just how the ranking system works because 






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