
I got to spend a little bit of time today talking with Anthony DeLuca, the Producer for 2K Sports upcoming Top Spin 3. We discussed a lot of topics surrounding the game’s development and upcoming release.
In the eyes of the development team, tennis games were starting to become static and they wanted a more fluid gameplay to complement playing tennis is real life. Top Spin 3 does this as it more realistically portrays what you are doing on screen with the inputs you give on the controller. New methods of control with the right analog stick have been implemented to give a more fluid feel to the game. For the Wii, how hard you swing and the angle of the Wii remote determines your shot type and speed, which is pretty cool.
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I got to spend a little bit of time today talking with Steve Lycett and Travis Ryan of Sumo Digital, the developers behind Sega Superstars Tennis. We discussed a lot of topics surrounding the game’s development and upcoming release.
For starters, Sega Superstars Tennis utilizes the core game engine from Virtua Tennis, so you know the gameplay will be solid. The goal at Sumo Digital was to make tennis more accessible and fun for everyone by pulling classic characters from the Sega universe. In total, 16 characters will be available for you to choose from. Each character will provide their own style of play and special moves, with these deriving from that character’s past in Sega franchises. For example, Sonic will be a fast player with special moves surrounding his spin attacks. Not all of the development team’s favorite characters made the cut, however, due to time and the way they characters would fit into the feel of the game.
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