A Look at Arkham Asylum’s Physx Effects

PC gamers usually get the proverbial shaft when dealing with multi-platform games, and not just any shaft – a big purple, veiny, throbbing one.  Crappy or buggy ports, missing features, or games that refuse to let me bind keys to any number of the 101 other keys on my keyboard – these types of things are commonplace for those of us who choose to use our computers for something other than hardcore internet porn.  I’ve learned to deal with it, however, and while I may still cry myself to sleep over the decrease in quality of PC games over the past decade, there are some small details PC games receive that you just won’t find on consoles.

One of these details is graphics maker Nvidia’s Physx technology, a cleverly named physics engine (like Havok or Euphoria) which drives fancy things like particle effects and ragdoll physics in games.  The PC version of Batman was delayed until sometime mid September, but for good reason – it’s getting Physx implemented.  You can check it out here, or check out a comparison demo here.

Now if you excuse me, I’m going to go watch some hardcore internet porn whilst I wait for Batman to be released on PC.

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PS3 and Wii Get PhysX Support

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NVIDIA announced Tuesday that PhysX support was coming to the PS3. This morning, they announced the SDK is also available for the Wii. While the PS3 announcement was cool, today’s Wii reveal is more puzzling.

While NVIDIA says it’s being aimed at cross-platform development to ensure common components across various systems, I don’t think the Wii has the horsepower necessary to really take advantage of PhysX. Sure, we’re seeing some decent things with games like The Conduit, but the amount of video memory and processing power in the system can’t push high levels of physics.

It’ll be interesting to see how many games turn it up a notch on the Wii because of the availability of the SDK. I think it will be more a help to the PS3 in the long term, but only time will tell.

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