Many people have been or are currently hooked on the ever popular and growing genre of games we call Massively Multiplayer Online games, MMO for short. Many argue that the charm of an MMO is the ability to have an expansive experience that changes and never really ends, but there are some that argue the opposite and see a lot of satisfaction in a game that has a clear cut ending. Let the debate begin… Read More »
Battlefield: Bad Company from EA/Dice gives you the opportunity to blow up buildings, vehicles, and people in a variety of different ways. Experience huge open field battles either on foot or in a tank, whichever you prefer, but it’s up to you and your squad to bring victory.
Bad Company has a single player campaign that revolves around Private Preston Marlowe and his new band of misfits, the B Company. B Company are the unwanted soldiers that no one would remember if they died. As part of this crew, you are thrown into Russian enemy territory and realize after some time that the Army has left you behind. In doing so, you decide to go off on your own and collect some gold that is scattered around the different enemy camps. Read More »
Battlefield Bad Company has a very steep learning curve and I do recommend people playing the single player first to get a hang of the different controls. This version of Battlefield tries hard to put a more personal touch to the game by making you play as a main character during the single player campaign. The game tries to bring in some one liner jokes here and there to keep things light-hearted in between the killing and destruction. One of the most impressive things in this game is the ability to level buildings in order to get to objectives. You can use grenades or rocket launchers to blow a hole in the side of a building and get to an enemy.
There are a good number of vehicles that can be used ranging from a jeep and a tank all the way to boats and helicopters. One complaint I do have about the game is the multiplayer mode. That’s right, it only has one mode so far. It is fun but I can see it getting old after a while. The team based play is pretty fun and the different classes of characters each have their pluses and minuses. So far I have focused on the demolition and support characters. The demolition character gets a rocket launcher and a shotgun while the support character can drop med-kits for teammates.
The game has a fairly robust system to track all of your different achievements in the game as well as your rank as you kill more enemies and do different things during multiplayer like get objectives. Bad Company so far has some great aspects to it, but I can see a big minus on the multiplayer side because of the lack of modes and options. Stay tuned for a full review of this bad boy real soon.
With the announcements of StarCraft 2, it got me reminiscing of the good old days of the original StarCraft. The game was developed by our good friends over at Blizzard and is perhaps one of the best real time strategy games ever made and definitely paved the way for many more strategy games like it. StarCraft first came onto the video game scene in March of 1998 for Windows and then a year later for Mac (back then Mac got no love). The story of StarCraft revolves around three main races: the Protoss, the Zerg and the Terrans. Each of the three races was fighting for dominance of the universe and would stop at nothing to achieve this.
The events of StarCraft unfold in the 25th century where certain humans have been exiled, because of overpopulation during the 21st century, into space and encounter the Zerg and the Protoss. The Terrans were the exiled humans with their Earth technology to aid them in battle, such as tanks, jets, floating buildings and the ever popular marines. The Zerg were an alien race that was part insect and part bad ass. They would spawn their armies from cocoons and could even infect the other races to use them against themselves. The Protoss were the alien race with superior intellect that was a cross between the noble samurai and the cut throat ninja, using their psychic powers to destroy their enemies.
Remember that debacle we talked about this morning with Konami putting restrictions on reviews of Metal Gear Solid 4? Adam Sessler of G4’s X-play got to speak with Stephen Totilo about how the all is going down. Check out from the mouth who broke the story.
If you are a frequent visitor of Rockstar’s Social Club, then you will remember that everytime you tried to click through to the multiplayer section, you were told to come back later. Well, later has arrived. Multiplayer stats are now trackable at the site and you can view all your multi glory anytime you want.
Note: You have to link your PSN or XBL account to your Rockstar account. After you login/register, go to edit profile and follow the steps to link to your appropriate account. Otherwise, you can’t do anything inside the club.
Epic has continuously stated that the campaign is getting a huge overhaul to extend its playability. It seems that the multiplayer is getting a shiny new coat as well. CVG reports that there are some great changes in store for the ever popular online mode for GoW2. The player mode has been increased to a max of 10 with 5v5 now a reality. There are new CTF modes, Assassination, and Doubles. Two new maps have also been revealed. Finally, there are new weapons to be had as well as custom melee kills specific for each weapon. The sniper rifle can be a club we assume. Follow the above link for the complete descriptions.
We’ve upped the XBLA size limit from 150mb to 350mb.
We’ve stated that underperforming games on XBLA may be delisted. To be delisted, a game has to meet all three of the following criteria:
Been on the service for at least 6 months
Have less than a 65 Metacritic rating
Have a conversion rate of less than 6%
Now, let’s get into your delisting questions:
Q: What’s “conversion rate”?
A: When people download a trial XBLA game, and then purchase that game, that’s called a conversion. So if less than 6% of all trials downloaded lead to full game purchases - that’s one of the 3 criteria we look at when deciding to delist a game.
Q: Why are you delisting games?
A: We have a LOT of XBLA titles onto the service. By filtering out the lower performing games, it will actually make it easier to find the games you really want. Read More »
Well since launch I have been able to finish roughly 17% of the game, between getting in some multiplayer and just purely exploring the city and was curious where everyone was up to and how long it has taken you to get there. With so many different aspects of the game you can delve into it makes it tough to stay on task and just run missions, multiplayer alone can keep you busy with some friends for hours at a time.
There is an achievement for getting all 100%, but I do not foresee myself attaining this high honor, at least no time soon that is. i know a few people that actually gave up on the game after experiencing some bugs with the game, so far I have only frozen once and was able to just turn my Xbox 360 off and back on and jump back into the game with little issues other than losing what I had done form the last autosave.
As the countdown for GTA IV ticks down, we here at Loot Ninja want to know what everyone will try and do as soon as they first open the game? Will players quickly get into the game and fire up the campaign? Will players open up their protective wrapping and pop in the disc to jump right into some multiplayer mayhem? Or will players just get right into the action on go on a rampage in the streets by car jacking the first car they see and trying to get as many cops to chase them as possible?
I know which one I am choosing and it involves car jacking and extreme violence, how about you?
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