
Growing up, I played Mortal Kombat like it was my job. Starting with the first game in the arcades, then on the Sega Genesis and all the up until today, the series has been a staple of my gaming habits. The previous few Mortal Kombat games have left a sour taste in my mouth as the series moved to 3D and shunned the tried-and-true special moves for a more combo-based fighting system. The latest installment takes a radical change as well, bringing in the DC Universe and toning down the gore, but does a great job of bringing the series back to its roots and delivering the quality Mortal Kombat fighting experience that gamers have been missing.
Gone are the 3D woes that have bothered Mortal Kombat players for the past few years. Mortal Kombat vs. DC Universe is largely 2D based while retailing minimal 3D elements. You can change planes to avoid projectiles by moving in or out, but everything else works on two dimensions. Using the d-pad gives you 2D only controls while the left analog stick gives 3D only controls. If you want to use the d-pad and need to move in 3-dimensional space, hold the left trigger. If you need to jump, the d-pad is your only option. I found it much easier to use the d-pad and hold the left trigger to avoid a Bat-a-rang or spear or anything else being shot at you.








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