Marvel vs Capcom 2 Releases Tomorrow, But I’m Waiting

Marvel vs Capcom 2 Screen

The Xbox 360 version of Marvel vs. Capcom 2 is releasing tomorrow on the Xbox Live Marketplace, but I’m not buying just yet. In fact, I’m waiting two weeks to get the game on my PS3. It’s not that I have anything against either system as a whole, I just prefer the d-pad on the PS3.

Because it all started with the d-pad issues, I’ve always bought fighting games on Sony’s platform. That has since ballooned into owning various controllers and fight sticks, making it the obvious choice for future fighting games for me. It’s a problem, I know. I have more peripherals than I literally have room to store, and it’s only going to get worse.

Marvel vs. Capcom 2 was one of my favorites back in the day, but I haven’t played it on a very long time (aside from the PSN demo). Will knowing some of my friends are enjoying kicking ass with Wolverine tempt me over the next two weeks? You bet your ass it will. But will knowing I’ll have a better experience on my end with fight controllers and joysticks make it worth the wait? You’re damn right.

Xbox 360 Gets Marvel vs. Capcom 2 Two Weeks Before PS3

Marvel vs Capcom 2 Screen

I’m a bit confused at this one, since it seemed Capcom was leaning towards the PSN for the lead release of Marvel vs. Capcom 2. PS3 users got an exclusive demo to get them excited for the game, but Xbox 360 users will get the full game two weeks earlier (Xbox 360 release July 29th, PS3 release August 13th).

I don’t know how the deal went down, but this is surely going to mean a dramatic sales difference between the two platforms. Personally, I’ll be waiting the two weeks and picking this up on the PS3. Why, you might ask? The Xbox 360 D-pad is horrific for 2D fighting games, that’s why.

We’ve reached out to Capcom for comment on the two week release difference, but no response was received by press time. Marvel vs. Capcom 2 will be $15 (or 1200 banana bucks) when it drops for each console.

Demo Impressions: Marvel vs. Capcom 2

marvelvscapcomfixposter

Sometimes it’s friggin’ creepy how things click together. A couple weeks ago I had attempted to play my Dreamcast version of Marvel vs. Capcom 2 when I realized that the disk had gotten a bit too scratched over the years and was rendered unplayable. A few days went by and I remembered the old ‘toothpaste trick’ and fixed the disk enough to play it. And hot damn I had forgotten how awesome this game was.

Then Matt tells me that the Dreamcast/ NAIOMI code of MvC2 was being brought to the 360 and PS3. The game doesn’t come out for a few more months, but the demo came out on Thursday. So being a huge fighting game junkie (especially so for Capcom fighting games), I downloaded the demo and went to town.

Wanna know how cool it was? Click the link and I’ll tells ya.

Hit the jump for more »

Marvel vs. Capcom 2 Confirmed, PS3 Demo This Week

Marvel vs Capcom 2 Screen

In what could be the worst kept secret in gaming for 2009, Marvel vs. Capcom 2 was finally confirmed to be real. The fan requested port is being developed from the Dreamcast code base with a few nice twists.

First and foremost, there will be online play based largely on the net code from Super Street Fighter 2 Turbo HD Remix (so you can expect both player and quarter matches). There will be HD upscaling options as well as widescreen if you don’t want to look at the original 4:3 stylings. My favorite feature is that all 56 characters will be unlocked from the start, so you don’t have to go through unlocking everyone like you’ve done in the past.

For PS3 gamers, a demo will be available on the PSN this week so you can check out a few characters in offline play. No demo has been announced for the Xbox 360 yet. The full game will be available this summer for $15 / 1200 Microsoft Points.

I’m just happy that I’ll need one less console now for fight night gaming parties. Maybe the PS3 will be the only one we need (SF4, SSF2THDR, SC4, MK2, and now MvC2).