
Mini Ninjas, that’s pretty self explanatory right there. Right off the bat, this game reminds me a lot of Kung Fu Panda. That’s not a bad thing to me, because I really liked Kung Fu Panda.
Basically, you are a mini ninja, you run around killing mini-samurai that “poof” into a cloud of smoke, and turn into little forest creatures. It’s really PG guys. If you are looking for bloodshed, this is not the game for you. Anyways, there are little cages of forest creatures that you break and set free, just like Kung Fu Panda. There are crates of stuff you can break to get coins, you pick flowers and roots and stuff that you can get “recipes” to mix into magical potions, just like Kung Fu Panda. These potions give you powers in a range anywhere from lighting bolt power to healing power. You will of course, use these powers to attack more mini-samurai. Then there are the weapons. Lots and lots of ninja weapons. Caltrops, Shuriken, Pepper bombs, smoke bombs, and cherry bombs, just to name a few. Couple those with your ninja kuji magic, and you are a killing machine.
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The Dark Knight changed the way people are going to make comic book movies. It was only a matter of time before a Batman game came out and thank God it is not based on the stellar movie. Arkham Asylum is based on the comic book universe which is very vast and full of great characters that have all made the cut. Batman: AA is the love child of Splinter Cell and Streets of Rage. It is a tactical sneak game meets a brawler. Batman can go toe to toe with anyone, or hang from the ceiling and pull you into oblivion.
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For most of us gamers out there, updates to the 360 come to us as we awake from our afternoon nap, throw off the loose Cheetos that hang on to our sweatpants, and boot up the console, only to see what looks like an error message. We rub our eyes sleepily to get the goop out and hope to goodness that Xbox Live isn’t down.
Coming soon though is an NXE update that I think everyone will benefit from in some way. I was lucky enough to send in my survey and be selected for the second wave of NXE preview program invites. Over the past week or so I have been able to put the NXE update through its paces (minus the Netflix updates which I don’t have) and will give my impressions so far on the update coming August 11th.
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What could Final Fantasy fans want more than a bunch of their favorite characters from past titles all kicking each other’s ass in one game? Nothing, that’s what. Its a Final Fantasy fanboy’s wet dream. That being said, I wasn’t quite sure what to expect when I loaded up the demo. Sure, I’ve read the articles and watched videos about the Japanese version of the game – it did pretty well, from what I hear.
As you probably know, lately the genre lines have somewhat blurred, with shooter/RPG lovechilds being fairly popular. Well, Dissidia does that, but it meshes together 3D fighters and RPGs. Battle feels a lot like the battle system in Crisis Core, except on a larger scale. You’ll see over-the-top attacks, huge, sweeping jumps, dashes and signature moves from characters we all know and love.
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Sometimes it’s friggin’ creepy how things click together. A couple weeks ago I had attempted to play my Dreamcast version of Marvel vs. Capcom 2 when I realized that the disk had gotten a bit too scratched over the years and was rendered unplayable. A few days went by and I remembered the old ‘toothpaste trick’ and fixed the disk enough to play it. And hot damn I had forgotten how awesome this game was.
Then Matt tells me that the Dreamcast/ NAIOMI code of MvC2 was being brought to the 360 and PS3. The game doesn’t come out for a few more months, but the demo came out on Thursday. So being a huge fighting game junkie (especially so for Capcom fighting games), I downloaded the demo and went to town.
Wanna know how cool it was? Click the link and I’ll tells ya.
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Capcom has completely re-imagined their NES classic Bionic Commando. The game is coming this Spring and all the trailers and screenshots have us eagerly waiting to throw a tank and someone with our huge robotic arm. The demo is a taste of the multi player mode and we get to try out a map that takes place at night on top of a building. The game starts of with every Commando, all the players start out the same in very bright colored attire, scattered around the map. There are weapons strewn about as well as health and armor upgrades. The object is very simple. Kill as many of the other commandos as you can before the timer runs out.
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Mixed Martial Arts has taken over the sport of fighting. It has surpassed boxing as far as fan interest is concerned. Now that MMA has assumed its seat on the throne, it is time for a great video game to come out. Boxing has Fight Night. UFC now has Undisputed. The demo was just released. This game has to start from scratch and has to find a way to incorporate all of the nuances into the science that is MMA. UFC 2009: Undisputed has a move list that will make Street Fighter 4 blush.
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Do you like blowing stuff up? Do you? Do you? I sure do. I like blowing stuff up action movie style. You know, beating some guy to death with a hammer, setting a few remote mines near well placed explosive barrels, then shooting some baddies as I steal a truck, causing the enemy come running after me just as I detonate the mines blowing up all the buildings and most of the baddies. For the guys who survived, I’ll drive the truck through the flaming wreckage and run them down.
That was the first 5 minutes of gameplay for me in Red Faction: Guerrilla. The opening sequence plays like a movie, including Action Movie Voice Over Guy. The story? Do you really care? Fine, it’s about one man, blowing stuff up to right the wrongs of the oppressor corporation/government on Mars or something, didn’t you listen to the Voice Over Guy?
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I’m not ashamed to admit I was very late to the party with checking out Dexter on Showtime. I missed the first season and caught on somewhere in the middle of season 2 and am still in the process of catching up on all the episodes from the beginning of the series. I knew enough to hold my own while checking out the Dexter game coming to the iPhone from Marc Ecko Entertainment and Icarus Studios this week at GDC.
The game is still very early in development with a planned Summer 2009 release (most likely after the upcoming v3.0 update, since it takes advantage of the new accelerometer APIs), but it already looks amazing for the platform. You’ll very easily be able to recognize all the characters from the show. While not in the build I saw, almost all of the original actors will be lending their voice talent to the game, so the authenticity level will certainly be there.
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One of my all time favorite games is the original Punch Out on the NES (the Mike Tyson version is the best, by the way). From my early days of gaming through today, I always have gone back to the game. I think I’ve beaten the Virtual Console version about 20 times already. When Nintendo introduced the Wii version, I was both skeptical and excited. I think after getting my hands on the game on the GDC show floor, those sentiments still remain.
First off, the game looks terrific. There is a semi cell shaded look to everything that works great on the Wii. The crowd is jubilant, the ring is done well, and the fighters look and move nicely. I was sad to see an actual referee and not Mario there to count out a knocked down fighter, though. I can’t say much about how it sounds since the show floor is loud as hell.
I saw a few opponents that took their cues from their earlier counterparts, which is very nostalgic. Where the nostalgia broke for me was the new motion controls. While they worked fairly well, it just didn’t give the same feeling as the original Punch Out games. Switching to the classic control setting felt better, but at that point, it was like playing a prettier version of the original. While the visceral feeling of throwing punches works great for Wii Sports Boxing, I don’t feel that it works exactly the same way in Punch Out.
I’m going to reserve final judgment until I can get some more time with the game without hundreds of people walking around and watching. As for now, I’ll be happy with my original Punch Out from the Virtual Console.
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