
Time Kufc, probably a nice way of saying Time Fuck because that’s what this game quickly becomes. I tore myself away from this one after I realized the damage it can do to my life. The child of Edmund McMillen Time Kufc was one of the many titles display in the Indie Game Arcade at the Eurogamer Expo in London.
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Heavy Rain. “An ambitious project” is the label that many have applied to this title. Many others have asked “what the hell is this about?”. I was one of the latter, not understanding the big deal, until I saw it this past weekend at the Eurogamer Expo in London. Wow is all I have to say. At first I walked by it as people played the demo, it looked amazing graphically and many people were glued to their screens, with many more equal entranced looking on over the players shoulder. Then I went to the Quantic Dream developer presentation lead by David Cage, which sent me from interested into wanting intensely. Finally, I got my hands on it. You ready for me to tell you about it? Hit the jump to find out.
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I’ve been hyped for Borderlands since I first got eyes on with the game back at E3 2009. The cell-shaded comic book art style is very easy on the eyes and, based on my first few hours of play, the badass aspects of the game portrayed in the trailers are spot on. Making a Skagg head explode into a bloody fury just puts a smile on my face.
The Hunter class suits me best for a first play-through, so that’s what I chose. I’m currently a level 6 after rocking through a few quests on my own and am fully addicted to the loot drops. There hasn’t been a loot game to get me this enthralled since Diablo II, although Too Human came close (but the gameplay turned me off a bit there). With solid controls, decent quests, and a great attitude in Pandora, Borderlands has me wanting more.
You’ll have to wait a bit for our full review as I have a bit more playing to do, but for those of you on the fence about the game, I would strongly recommend it. I’m about four hours in and loving it. There are some glitches and small issues, but nothing major that distracts from what’s most important: it’s fun as shit.

Let me just say this right now, Forza 3 has got 60 frames per second 1080p high-definition racing. I should probably stop my thoughts on the demo right there, because that’s all you really need to know about Forza 3. 1080p auto-racing porn goodness. Wait a minute though, there are over 450 cars, 100 real-world tracks to race on, the graphic and lush environments of those tracks, and the stats to possibly take down Gran Turismo. Does looking under the hood of Forza 3 show the same amount of detail? Find out how it stands up to other racing titles hitting store shelves after the jump.
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Brutal Legend is the long anticipated heavy metal saga from DoubleFine, and Electronic Arts.
The basic storyline is very good, you are the greatest roadie that ever lived. You die on stage trying to save one of the snarky hip-hop/rock band members that you work for (I think this is a not so subtle dig at Limp Bizkit, and Linkin Park type bands). You are somehow magically transported to a world were Rock and Metal are not just music and legends, but ethereal powers and tangible weapons, such as The Seperator (a battle axe) and Clementine (your trusty Flying V Gibson guitar).
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If you are crazy enough to jump out of a plane sans parachute then you are fit for Section 8. Section 8 is about crazy recon troopers who wear bitchin’ armor and jump from orbit to the battlefield. You are said recon trooper, a futuristic paratrooper who is probably slightly unstable and armed to the teeth. The new first person shooter published by Southpeak and developed by Timegate has a few tricks that make it stand out from other titles in the genre.
“Burning in” is the games trademark gimmick. That’s deploying from orbit to the battlefield, allowing the player to select their class and their spawn location. The demo map consisted of three areas to capture or control. These areas have base defenses in forms of Anti-Air and Ground Turrets to lay hate on players attempting to “burn in” or spawn too far behind enemy lines. I call it a gimmick because it is reminiscent of Medal of Honor Airborne, with the exception that the class system in Section 8 is extremely customizable. Vehicles of a few varieties and weapons of the standard pistol, shotgun, assault rifle, machine gun, explosives are available plus a jetpack, which is always fun.
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Too much wetness (or lubrication) is sometimes a bad thing right? We don’t need no slip ‘n’ slide…
I was scouring through the game demo section of Xbox Live last night downloading a few of them to pass the time, and I ran across the WET demo. I went ahead and included it in my long list of Indie games to try out (thanks for the good memories Power Hour and The Drinking Game) for the night and was pleasantly surprised, and then underwhelmed.
Eliza Douche-koo (actually it’s spelled Dushku) adds the voice of our estrogen filled hero Rubi, a dual-wielding slo-mo assassin type aficionado, set in this Kill Bill-esque world. The demo really doesn’t give away any of the story included in the game, so I was left to my own devices to come up with the story line. Here is what I think happened…..
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Lost Planet was a surprise hit on the 360 before making its way to the PC and the PS3. An early title in the life cycle of the Xbox 360, Capcom gave us a different take on 3rd person shooters. The game has you killing strange monsters, but you must retrieve their thermal energy to stay alive on the planet which was cold as balls. This concept pitted you against a veritable death clock, which was balanced and difficult at the same time. The story made less sense than ordering a Diet Coke at Wendy’s, but playing as both human and as a Mech (they call them VS suits) was a fun ride. Enough stalling, how is the follow up demo?
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NHL 09 was the best sports game of the year in 2008. By far. It was the smoothest, most realistic, and fun hockey experience to come our way since we made Gretzky’s head bleed back in 1993. How can they make an already outstanding game better? Easy. Add first person view fighting and physical play along the boards. NHL 10 looks amazing, plays amazing, and the only way this game would not top last year is if the NHL goes into another lockout and uses replacement players.
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Mini Ninjas, that’s pretty self explanatory right there. Right off the bat, this game reminds me a lot of Kung Fu Panda. That’s not a bad thing to me, because I really liked Kung Fu Panda.
Basically, you are a mini ninja, you run around killing mini-samurai that “poof” into a cloud of smoke, and turn into little forest creatures. It’s really PG guys. If you are looking for bloodshed, this is not the game for you. Anyways, there are little cages of forest creatures that you break and set free, just like Kung Fu Panda. There are crates of stuff you can break to get coins, you pick flowers and roots and stuff that you can get “recipes” to mix into magical potions, just like Kung Fu Panda. These potions give you powers in a range anywhere from lighting bolt power to healing power. You will of course, use these powers to attack more mini-samurai. Then there are the weapons. Lots and lots of ninja weapons. Caltrops, Shuriken, Pepper bombs, smoke bombs, and cherry bombs, just to name a few. Couple those with your ninja kuji magic, and you are a killing machine.
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