ZeniMax Media, the parent company of Bethesda and recently is Software, has secured the publishing rights for John Carmack’s upcoming title RAGE. EA got the shaft.
No word on how this will affect the game’s development or release schedule, but my guess it there will be zero impact. Bethesda Softworks will be the game’s new publisher.
When the id buyout was announced, we all had a feeling something like this would happen, so it was only a matter of time. There’s no point in ZemiMax paying EA to publish the game when they could do it internally and horde all the profits themselves.
Gaming for Mac users is getting better and better. Sure, we’re red headed step children in the gaming world, but at least we’re getting recognized. On Tuesday, things will get even better as Quake Live will be available for both Mac and Linux.
The announcement was made by id President Todd Hollenshead during the QuakeCon 2009 press conference and attendees will be able to play the new versions on the show floor. The rest of us will just have to wait a few days for the change to play the browser-based shooter. Free online gaming FTW.
Just imagine the sweaty threesome of Doom, Fallout, and MotorStorm getting all touchy-feely. Yeah, Doom, touch MotorStorm right there. Oooh yeah. Wait, think about baseball. Think about baseball. Now that I’ve got that stuck in your head for the rest of the day, let’s think about the love-child that spawned from the concepts of these three games. Crazed mutants running around a devastated wasteland where you can race dune buggies. Where do I sign up?
We first saw Rage a while back and didn’t know exactly what to think. Now, the game is looking awesome. Feast your eyes on the trailer that id and EA dropped at QuakeCon and get ready for the weekend.
At roughly the same time this morning, Bethesda and EA dropped some big announcements. Zenimax (the parent company of Betheda) revealed that they’d purchased id Software. EA unveiled their new RPG/MMO studio group, made up of Mythic and BioWare. Didn’t see either of those coming.
So what does this mean for you? Overall, better games. Bethesda makes some kick ass RPG’s and id makes some kick ass shooters. Put them together sharing resources and you can bet the next Fallout and Doom games will be better off. The same goes for new RPG’s coming out of the new conglomerate of Mythic and BioWare. Could we see an MMO in the Mass Effect world?
While the effects of these mergers and acquisitions won’t have immediate effects on what games you’ll be playing, the long term fallout (no pun intended) will make better experiences for you, which is what these companies are striving to achieve.
John Carmack, being the genius that he is, decided to port Wolfenstein 3D to the iPhone. With Wolfenstein being one of the godfather’s of the FPS genre, I’d say it was a good move. If you haven’t played Wolfenstein at this point, you need to have your gamer card revoked. Being $4.99 on the iPhone now, there’s no excuse to not play this game.
We just got a press release from Activision letting us know that Quake Wars: Enemy Territory for the PC has gone gold. Giddy up. The console versions are still in development.
The ultimate online team and objective-based multiplayer experience is locked and loaded! id Software™ and Activision, Inc. (Nasdaq: ATVI) announced today that Enemy Territory: QUAKE Wars™ for Windows® PC has gone gold and will be available in retail outlets in Europe and Australia on September 28, 2007 and on North American store shelves beginning October 2, 2007. Developed by Splash Damage, the prequel to the futuristic wars in the QUAKE II storyline pits the armies of Earth’s Global Defense Force (GDF) against the invading alien Strogg in the multiplayer action shooter that transports players to the front lines in the battle for Earth.
Get ready for some awesome multiplayer Quake Wars on PC in October.
iD Software sent out a press release to confirm the release dates for it’s new hit title, Enemy Territory: QUAKE Wars.
You can expect to play this game in Europe on September 28th and in the US on October 2nd.
Offering the ultimate in objective-based multiplayer action either online or offline with bots, Enemy Territory: QUAKE Wars is set within the expansive QUAKE® universe in the year 2065. Gamers choose to play as the human GDF or alien Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Enemy Territory: QUAKE Wars is also being developed for the Xbox 360 and PS3, but no release date has been set for the console ports of the game.
Here’s a two part walkthrough of iD’s new engine, Tech 5, by it’s creator, John Carmack. There’s also a video exploring all the cool features of Tech 5.
I’m betting iD is going to make a butt-load from licensing this engine for all platforms.
Rage will be the latest software title coming from iD who gave us a little title called Quake and the mind behind the game will be headed by John Carmack who help bring us another small game called Doom. Gameindustrybiz reports that they have also added a second dev team consisting of about 20 or so people to work and finish the title. What consoles will be included in this are not yet clear, but expect tons of content from us here at Loot Ninja to keep you updated.
That’s right Mac fans, you’ll get your chance to frag away with both of Epic’s non-console versions here. No longer will you need to use Boot Camp to switch over to Windows.
Mark Rein confirmed the news during Game Head, which airs late Friday nights on SpikeTV. Rein enthusiastically announces in the video:
And don’t forget, we’re also doing Macintosh. Yes, Gears is coming to the Mac and so is UT.
This is great news for anyone thinking that Mac can’t compete in gaming. With most major games now being released simultaneously for Windows and Mac, and John Carmack developing a crazy new game engine on the Mac, there’s little holding anyone back from switching.
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