High Voltage Developing for Xbox 360 & PS3

High Voltage Software Logo

They’re not just Wii developers anymore. High Voltage, the people behind The Conduit, have entered into a lifetime license agreement with Terminal Reality for their Infernal Engine, which powered the recent Ghostbusters game. This will allow High Voltage to branch out into development for all platforms.

The Conduit wasn’t the best reviewed game out there, but I thought it was decent. The engine is very powerful, so that’s under their belts. It wouldn’t surprise me to see High Voltage going multiplatform with all future titles incorporating the Infernal Engine on the 360/PS3 and using their own Quantum3 engine for the Wii side of things.

I’ve been impressed with the Infernal Engine and what it can offer to various games. Only time will tell, but Terminal Reality may be the next Epic in terms of engine licensing.

Review: The Conduit

The Conduit

The Wii hasn’t had a solid shooter in its lifespan… until now. The Conduit from Sega and High Voltage Software milks every last drop of goodness out of Nintendo’s little box to give you the shooter experience you’ve been waiting for. Is it the best shooter ever? No. Is it a really fun experience with innovative controls and solid multiplayer? You bet.

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GDC09: Checking out The Conduit

The Conduit

We rocked a full preview on The Conduit back at NY Comic Con, but this week at GDC, I got to check out a bit more of the game with the Creative Director, Matt Corso. Matt was one who really developed the customizable control scheme, so you can thank him for being able to play the game exactly how you want.

The demo I saw started at the beginning of the game and went through the end of the second level. After the first tutorial-like level, the game takes you back in time five days as the story events unfold. Corso indicated it was a “Pulp Fiction like story”, but wouldn’t comment on whether you play through the previous five days or if the story bounces around in time. If it’s a lot like Pulp Fiction, my guess is bouncing around. All in all, Matt said the story would be a “wild ride” with a lot of information being delivered through the player’s headset as well as radio and TV broadcasts.

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