Folklore was a fairly anticipated title for the PS3, especially after the demo was released and it showed great promise. It combines strategy with arcade and adventure and brings to you a new experience on the PS3. Here is a breakdown of some of the facets of Folklore for the PS3:
Presentation and Graphics: The use of color, imagery and great lighting give this game an interesting dynamic. Graphically, this game is part Wizard of Oz, part Alice in Wonderland, and part Pan’s Labyrinth. It is most certainly not a clinic in great graphics, but this title is beautiful in the way a painting can be. Just walking around, the scenery sucks you in, with items moving around you, and the colors reminding you of a cool autumn day.
Most of the game’s cutscenes come in the form of comic book-style storyboards, while a handful of scenes are CGI. Combined, Folklore feels a lot like playing through a graphic novel.
The menus are many, but they are not confusing, once you get the hang of them. Items in menus can also be rearranged to an extent, which is a pleasant touch. 4 out of 5 Read More »
Here is some reader impressions of Folklore for the PS3, via nostars again. (good work, we love input form our readers!) This is a game that is high up on my list of titles to pick up and review as well.
This is one game I have wanted since the first time I saw a trailer for it.
The game starts out with introductions of our main characters, Keats (a reporter of the occult) and Ellen (just some girl). Ellen gets a mysterious letter which seems to be from her long-deceased mother, asking her to come to Doolan to see her. Keats receives an equally eerie phone call from a woman, asking him to come to Doolan. As Keats discovers the coincidence of his and Ellen’s arrival, the story begins to unfold.
And storytelling is a huge part of this game. A meticulous story that takes our two characters through Doolan in search of answers (each with their own motives) leads them to the local bar, where they meet the local night life. Ellen and Keats each get their own ‘guide’ who takes them to the faery realm. It is in this faery realm, where they will get the answers they seek.
The story is presented partly in comic book form, and partly with CGI, which in my honest opinion makes this game feel more original. Read More »
Sony today revealed the final box art for Folklore for North America. Looks pretty cool. I personally didn’t think the game was all that great, but most people are raving over it.
The Folklore demo starts you off by choosing either Ellen (female character, experience the first Netherworld “Faery Realm”) or Keats (male character, experience the second Netherworld “Warcadia”).
When you start as Ellen you find out that her mother has passed and she wants to find her, so in order to do that she must find the Folks in the forest and make their “Ids” her own, in order to get special powers. Your starting point is called Elysium (like from Gladiator) there are a lot of odd references in this game, since the basis is visiting the land of the dead.
The “Ids” are creatures that fight for you, you assign a different creature to each button (square, triangle, circle and X) and can use them in battle. Your main character actually does not attack anything directly, you can think of it as the system in Kameo except you don’t morph into the creature. Once you kill an enemy you can absorb their Ids/energy (kind of like Ghostbusters) by holding down thr R1 button and flicking the controller upwards. (It is an interesting use of the six axis) If you don’t absorb your enemies they will come back to life and resume battling, as you use your creatures they will develop different skills and get bonuses. The larger the enemy you kill the harder it is to absorb their Ids.
Graphics look pretty decent and the gameplay is fairly interesting, with the different Ids you can get and use. This PS3 title looks pretty good, but reminds me of a darker version of Kameo. Look for this to end up in my library in a month or so, the demo is definitely worth the download at least.
Japan has been playing Folklore for a while and loving it. Now, everyone in the rest of the world will get a chance to try out the demo. The demo went live in Europe yesterday and will go live in the US this afternoon.
Folklore is a skilfully-woven tapestry of beautifully-detailed, colourful landscapes and characters with a gripping supernatural storyline and intuitive, motion-sensitive game-play. Set in the Irish village of Doolin, players soon discover that the village hides a mysterious gateway to the Netherworld where it is rumoured that people can commune with the Dead…
Get downloading quick, because the demo will only be available for download until August 31st.
Here’s a new trailer for Folklore for the PS3 showing some of the story and a lot of the gameplay. The game sure is pretty, and the story seems pretty good. It’s set to be an action/adventure game with a lot of RPG elements. It’s selling like hot cakes in Japan, and looks to make a similar impact on the rest of the world.
This is the perfect way to satisfy that creativity that some of you have out there. In the upcoming RPG for PS3 Folklore, Sony has announced that they will be allowing gamers to create and submit their own mythological beings for approval. There are a lot of ins and outs so just click HERE and it will take you there. If someone can make a Loot Ninja Liger we will give you a prize.
Here’s the first trailer for Folklore showing off some English language skills. The game has been a huge hit in Japan for the PS3, and looks to move a lot of units in the rest of the world as well.
We're like Spaceballs... we're making Loot Ninja everything. Coming soon we'll have hats, shirts, hoodies, possibly banana hammocks if one Editor has his way...
Check out the shirt prototypes here and the hats here