Does Tim Schafer Need Top Billing for Brutal Legend?

Brutal Legend Box Art Crop

EA released the box art for Brutal Legend late last night and the top billing for Tim Schafer caught my attention. Sure, all of us here have heard of the man, but what about the general public? I have a feeling most people are going to walk into a store and see his name on the box and say “Who the fuck is Tim Schafer?” EA may have been better served by putting Jack Black’s name on the cover, since he has a much more broad appeal.

I’m in no means saying Tim Schafer doesn’t deserve it; he’s a damn good game designer. However, he’s no Steven Spielberg. This type of display on the cover requires someone with a greater mass appeal to sell more copies. Sure, he deserves the credit, but putting Jack Black’s name there would have most likely moved a few more units and boosted the bottom line.

To see the full box art in all its glory, hit the jump.

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Get in the Game – Design a Weapon for Army of Two: The 40th Day

Army of Two The 40th Day Screen

Weapon design contests are all the rage these days. Ratchet and Clank Future: A Crack in Time recently had one and now Army of Two: The 40th Day is jumping in the ring. The first Army of Two had a similar contest as well.

One lucky winner will get their weapon in the game. All you have to do is submit a picture and a 200 word description on the official Army of Two website. If you want the full rules, check them out there too.

I’m willing to bet a few of you submit rocket launchers that shoot dildos. Some of you might have done so already. You know who you are :)

Mass Effect 2 E309 Trailer

One game I didn’t get to see at E3 was Mass Effect 2. It was being shown behind closed doors and I just didn’t have enough time to catch it all. I was happy to see the new extended cut trailer when I got home. Looking forward to playing this one a ton.

Visceral Games to Replace Redwood Shores at EA

Visceral Games Logo

Redwood Studios brought us great games such as Dead Space and are currently working on Dead Space: Extraction and Dante’s Inferno. The studio is not going away however, they are changing names and also changing their attitude. The Visceral name is going to make the studio sound more primal in both title and practice. Look for Visceral Games to be a major player in the EA Games stable of studios.

Review: The Godfather II (Xbox 360, PS3)

Godfather II Screen

If you’re publishing an open-world crime game, you need to bring the A-game. Last year, GTA IV set the new standard for how things should be done. Now, EA brings The Godfather II to the table, the follow up to 2006’s original, where you work your way through the ranks of the Corleone family. This time around, you get to build up your family influence in Cuba, New York, and Miami as the story progresses. Sadly, though, the game just doesn’t provide enough fun to make you want to get all the way to the end.

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Preview: The Godfather II

Godfather II Screen

The first Godfather game was just okay. I played it for a while, but just couldn’t get into the game. At the time, I was too into GTA: San Andreas to hop into another sandbox style crime game. With The Godfather II, EA looks to have improved on some of the qualms I had with the original as well as add a few cool new features.

The biggest change to the game is the Don’s View, a 3D representation of the city that allows you to see what gangs or families have control are various areas. Tom Hagan, your consigliere, will walk you through expanding your family’s reach and aid in your power gains.

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Interview: The Godfather II

We had a lot of hands on time with EA’s upcoming titles at Comic Con, one of which was The Godfather II. I wasn’t a huge fan of the first game, but I think the sequel will have a better reception from gamers. We’ll have a full preview soon, but for now, check out what Jino Talens, one of the game’s PR reps, has to say.

Interview: Battlefield 1943

I got a chance to talk with Gordon Van Dyke, one of the developers of the upcoming Battlefield 1943 while at Comic Con. Check out the interview to get some insight on what you can expect from this downloadable title.

The Sims 3 Delayed Until June

The Sims 3 Screen

EA announced a firm release date for The Sims 3. Unfortunately, it’s not this month, it’ll be June 2nd.

“The June launch combined with the break-through game the team is building gives us the perfect runway to create awareness for The Sims 3,” said Russell Arons, Vice President of Marketing for EA. “The Sims 3 will be the original IP summer blockbuster of 2009 as we build off the success of the best-selling PC franchise of all time to create awareness with both loyal Sims fans and new players.”

I haven’t played The Sims in a while, other than MySims titles, so it’ll be nice to trap one in a house with a swimming pool for a floor. I’m so sadistic.

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Review: Mirror’s Edge (Xbox 360)

First Impression:  Wow.

Second, and third, impression:  Amazing.

This review has taken me longer than I anticipated originally to write.  The first time I played Mirror’s Edge I was amazed at the originality.  For a long time I have been seeing the same games being made and released, always with guns and wars and big scary monsters; it all becomes so boring after a while.  However, Mirror’s Edge took this bane monotony and flipped it upside down.
From the word go you know you’re in for something sweet.  I don’t want to get too far into the overall plot of the game for several reason; but know that you are Faith, a “runner” in a totalitarian city that keeps its citizens under constant surveillance in order to keep its power.  You are faced with lots of obstacles in an attempt to destroy the corruption in the city.

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