
The development team at Incognito did some server updates today for the Warhawk servers to alleviate that stat collecting issues some users are seeing. Dylan Jobe, who should have PR job offers flowing in from every company in the industry, posted information on the official PlayStation forums:
We are deploying another server-side update and system restart during a maintenance window of 5am to 7am PDT. on Friday.
This is to further address stats related issues — surprise, surprise!
So the update should be finished now for everyone. Let us know how it worked out for you. I know a couple readers here who had some issues with their stats.
Hit the jump for more »

With the huge popularity these days of online multiplayer gaming, one of the biggest requests from gamers has been for console clan support. But just how important are clans in online gaming?
Sure, clans give gamers a useful place to gather with friends to play online. But for gamers who aren’t in clans, these groups seem like elitist players who want to prey on those outside of their clan. With mainly hardcore gamers involved in clans, should developers focus precious time on adding this feature? It’s been reported that Halo 3 will not have any clan support (unlike Halo 2 which had a simplified clan interface). With arguably the biggest mulitplayer console game of the year not having clan support, just how important is this feature for other games?
I’ve been in clans and had a great time. I’ve also been in games against clan members when I was not a member of a clan only to have them gang up on all non-clan members. The non-clan members dropped promptly from the game, saying it’s just not fun to be ganged up on. With the huge influx of new gamers online, could clans become a reason for many of these people to stop playing online?
Personally, I think that clan support is great, if done correctly. If clans can play online with other clans, it’s a great feature. However, if clan support is just an extra in-game friends list, it doesn’t prove enough to allow all gamers to have the best online experience.
You know what I think, what about you? Would you like to see more or less clan support in online games?

Just received word from Sony that we’ve been invited to a Live Chat with the Development Team on God of War: Chains of Olympus for the PSP.
The live chat takes place this Friday night. I’ll be sure to report back on everything that goes on and any news that comes up surrounding the coveted PSP title.
If you, our loyal readers, have any questions you’d like passed on the development team, let us know in the comments.
Yesterday we brought you a rumor that Overlord might be coming to the PS3. Today, sadly, we get to bust that rumor. Everyone here at Loot Ninja was pretty excited to see Overlord making the rounds to other consoles, but it’s not meant to be.
A spokesperson from Triumph Studios let this out to Eurogamer:
“We are not porting Overlord to PS3,” a spokesperson told Eurogamer this morning.
There you have it. The job posting is for a new, unannounced title from Triumph that should be hitting the PC, Xbox 360, and PS3 sometime next year, if all goes well in development.

Good news on the PS3 front: Lair has gone gold. Development has completed on the North American version and the game has been sent to manufacturing.
Given all the content and interest here on Lair, I figured you guys would also be interested to hear that the North American version of Lair has completed its development and is now in manufacturing! That means that we are on track for our August 14 release date. It goes without saying that we’re eager to get this out to those of you that have been waiting so patiently (or not!) for it to arrive. Considering the new PS3 price and now Lair, hopefully there’s even more of a reason to scoop up a PS3 if you haven’t already!
If you aren’t down with fire breathing dragons, shame on you. This should be a must have title for the summer.

Now that Sony has an official blog going, they’re stepping right up to the plate with an article the community really wants to see (granted, with a company spin).
Dave Karriker, the man you all know and love as the head PR man at Sony, wrote up a nice little article to show the in’s and out’s of development for the PS3.
This is an interesting question and hidden within the question is an enormously complex subject! If the game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms. For that, you can include Xbox 360 and high-end PC games, and exclude PS2 and Wii. However, since PS3’s Cell processor allows MORE features – better physics, more complex graphical processing, lighting or sound, etc. — there is inevitably going to be more cost in supporting those extra features. It’s not that PS3 is harder to write for, it’s just that you can do more with it.
The article goes on to talk about how there’s some great new engines and development tools out there to help developers take full advantage of what the PS3 has to offer.
Hit the jump for more »
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