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Tag Archives: Development

Warhawk Patchs in the Works

Warhawk Screen

Warhawk will be seeing two patches in the near future on the PS3. The first patch, v1.1, will be hitting a console near you in the very near future. This patch will introduce both server-side and client-side fixes for the game. Here’s what you can expect fixed in v1.1:

Server-side updates
* Stat database stability improvements
* Improved server stability
* Max Clan limit changed from 32 to 64
* Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
* “Time-in-Vehicle” Stats fixed so certain awards can now be granted properly.

Client-side updates for Patch v1.1
* Stat connection, fetch/post fixes
* Significantly improved client connection stability
* Quad “????” Ping display bug fixed.
* Added support for Player-Ranked Servers.
* Game synchronization fixes due to fluctuating network conditions (packet-drop).
* Crash fixes for end of game and split screen.

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Capcom Announces Bionic Commando

Bionic Commando Screenshot

Capcom had a countdown on their site recently. It was widely speculated this would be for a new Bionic Commando game. The rumors were right. In a press release issued today, Capcom announced a new game from the Bionic Commando franchise will be gracing the PS3, Xbox 360, and PC.

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

I was a big fan of Bionic Commando back in the day. Capcom’s recent next-gen offerings have been pretty good too. Put both together, and you have a hit game. Hopefully that’s how it turns out.

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Wii Lightsaber making its debut

DoucheSo we have heard a lot of tales and have all imagined that the Wii would be a perfect fit for a Star Wars Lightsaber adaptation and it looks like the real thing will be on display at GameCity. Gamers will get a chance to hack and slash while playing with the Lego Star Wars Complete Saga game from LucasArts. I wonder if the will make a double sided version for the Darth Maul enthusiasts?

From the official press release:

11th October 2007. Feel and Play The Force at GameCity (www.gamecity.org). Visitors to the world’s most exciting game festival are to be the first in the world get their hands on the Wii® lightsaber, in LucasArts’ Lego® Star Wars™: The Complete Saga re-mastered and shown in glorious HD.
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Exclusive PC Collector’s Edition of UT3

UT3Looks look most big games need a collector’s edition now a days and Unreal Tournament is no different, the limited collector’s edition will be available in limited quantity at select retailers for a suggested retail price in the U.S. of $59.95, available November 2007. It will also be available across the UK, Europe, South Africa, Russia, Australia and most other territories.

From the press release:

Midway today announced an exclusive PC collector’s edition for the highly anticipated first-person shooter, Unreal Tournament 3. This limited edition is encased in a special tin hard cover. Included is an Art Book featuring the flawless art style found in the vehicles, characters, weapons and environments that are signature trademarks of the Unreal Tournament 3 universe. In addition, the limited collector’s edition includes bonus DVD extras, featuring:
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Intel Puchases Havok

Havok Engine

Intel, the chip making giant, has entered into an agreement to purchase Havok, the creators of the ever popular physics engine for a reported $21 million.

If you haven’t heard of Havok, it’s the physics engine behind some of the biggest games on the market. Recent big titles include Stranglehold, BioShock, and Oblivion. What many people don’t know is the same company produces an engine to create special effects in movies, which was used in blockbuster titles like The Matrix.

No idea yet how this in going to impact future game development with the Havok engine, but there’s some really smart people over at Intel that could really take it to the next level.

Warhawk Server Update

Warhawk Logo

The development team at Incognito did some server updates today for the Warhawk servers to alleviate that stat collecting issues some users are seeing. Dylan Jobe, who should have PR job offers flowing in from every company in the industry, posted information on the official PlayStation forums:

We are deploying another server-side update and system restart during a maintenance window of 5am to 7am PDT. on Friday.

This is to further address stats related issues — surprise, surprise! :-)

So the update should be finished now for everyone. Let us know how it worked out for you. I know a couple readers here who had some issues with their stats.

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Interview with Game Developer NinjaBee - Part 2

Ninja BeeHere is the second part of our interview with Brent Fox of Wahoo Studios/NinjaBee where he discusses with us some of his plans for the future as well as his preferences in development medium. He also talks about his thoughts on the PSN and VIrtual console, what is coming next and even a possible exclusive title only discussed with us.

Again we thank Brent and the folks at NinjaBee for the interview and the information. We will keep on the lookout for more great titles from this camp.

- Any plans to develop titles for PSN or Wiiware?

We love Xbox Live Arcade but we are also certainly open to other possibilities. We plan on maintaining our position as a driving force in downloadable console games and we will see where that takes us.

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Interview with Game Developer NinjaBee - Part 1

Ninja BeeWe recently had a chance to ask a few questions of Brent Fox, Art Director and partial company owner over at Wahoo Studios/NinjaBee about what his thoughts were on the future of their game developments and how they first got started in the business.

NinjaBee is a pretty big contributor to the Xbox Live Arcade and has many downloadable games like Cloning Clyde, Band of Bugs, Outpost Kaolki X, etc. also available for PC.

We broke this up into two parts to make it an easier read, expect the second part tomorrow.

- How was NinjaBee started?

At Wahoo Studios we had done a lot of development work for publishers. In fact, that was really all we had ever done. We had an idea for a game so we did what we always did and made a demo to pitch to publishers. It wasn’t the type of game that was typically found on a console. We talked to a lot of developers and it seemed to be too risky for all of these publishers. We had a friend suggest that we make it a downloadable PC game and sell it on our own. We spent the time to convert it to a PC game and, without knowing anything about the downloadable market, released our first PC game.
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MapleStory Europe gets rankings boost

MapleMaple Story even though old, is still trying to keep things fresh and keep their users interested in playing this free MMORPG. In-game ranking details are now accessible via MapleStory’s European website, along with new and improved forums and community features. Now players can track their progress and see how they stack up against the rest of the world in your job class and even how famous you are.

From the press release:

Thursday 6th September/… NEXON, the world-leading developer and publisher of online games, is pleased to announce the introduction of a brilliant new ranking feature for its exciting and hugely popular free to play online RPG, MapleStory Europe. Players can now actively compete against each other in a whole new way, courtesy of an online rankings database which lets people directly compare their progress against that of both friends and rivals.
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How Important Are Clans?

Clans Image

With the huge popularity these days of online multiplayer gaming, one of the biggest requests from gamers has been for console clan support. But just how important are clans in online gaming?

Sure, clans give gamers a useful place to gather with friends to play online. But for gamers who aren’t in clans, these groups seem like elitist players who want to prey on those outside of their clan. With mainly hardcore gamers involved in clans, should developers focus precious time on adding this feature? It’s been reported that Halo 3 will not have any clan support (unlike Halo 2 which had a simplified clan interface). With arguably the biggest mulitplayer console game of the year not having clan support, just how important is this feature for other games?

I’ve been in clans and had a great time. I’ve also been in games against clan members when I was not a member of a clan only to have them gang up on all non-clan members. The non-clan members dropped promptly from the game, saying it’s just not fun to be ganged up on. With the huge influx of new gamers online, could clans become a reason for many of these people to stop playing online?

Personally, I think that clan support is great, if done correctly. If clans can play online with other clans, it’s a great feature. However, if clan support is just an extra in-game friends list, it doesn’t prove enough to allow all gamers to have the best online experience.

You know what I think, what about you? Would you like to see more or less clan support in online games?