Review: Beaterator

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When trying to think of a way to review this game, I was suddenly struck by a brilliant idea – ask Matt for advice. Now, some people may tell you that was a poor decision, but I did it anyways. And lo and behold, Matt was right. I couldn’t review Beaterator as a game, per-se. Because, well, it just isn’t a game at all. But I’ll get to that in a second. First off, I want you to know that I have several years of experience as a musician, and with mixing live sound. I have used (analog) mixing boards from 8 – 32+8 channels, and have run PA systems in Auditoriums with seating for 100, all the way up to seating for 800 people. So there, I’m (sort of) qualified to review this “game” as what it really is – a very solid, easy to use, 8 channel beat mixer/pocket studio, all rolled into a nice convenient package. That package, of course, being your handy dandy PlayStation Portable.

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Beaterator Debut Trailer Makes Your Head Bob

I’m pretty good at listening to music. I can play the guitar pretty well and I’m a mean drummer in Rock Band. But when it comes to making beats, I don’t think I’m too highly qualified. Rockstar’s Beaterator for the PSP looks to bring that music mogul out of you while you create loops and tracks with virtual drum machines. While I think this is cool as hell, I don’t see myself ever creating anything that doesn’t sound like the yells from a monkey fucking a coconut.