Get Your Lucid South Park Today!

South Park - XBLA

I don’t even know if that is a real sentence up there in the title?  Nor do I care at this point. I’m happy!  Happy as all get out that I will be able to spend even more time in my favorite little Colorado town known as South Park.  I’ve got a lot of great memories there.  I saw the South Park Cows in their first football game, I saw the boys take on Scuttlebutt with Patrick Duffy as a leg, and saw the demise of Chef (sorry for the spoiler).  You’ll even see Manbearpig around here in Scuba’s avatar.  Truth is, we are fans around here.

Coming this week to Xbox Live is the longest game title ever to hit the XBLA service.  South Park: Let’s Go Tower Defense Play! is set to hit Xbox Live this week for 800 MS points.  Word on the street is it’s actually a South Park game that DOESN’T suck Chef’s chocolate salty balls.  Check it out if you have some free time, but be sure to watch out for the yellow snow.

The other new title to hit this week is LucasArt’s Lucidity, a 2D puzzle platformer that follows a non-stop walking young girl named Sophie.  The art style and venture away from the cash money franchises of Indy and Star Wars is enough reason to check this game out.  This is also the same group that brought us the greatness that is The Secret of Monkey Island, so the gameplay and idea should be top notch.  It’s easy to figure out from the South Park title that it’s a tower defense game.  In Lucidity, you will be tasked with figuring out which item to use, and then placing said items in Sophie’s path to prevent her from falling to her death.  Can’t wait to check both of these out!

Both will be released today for 800 Microsoft Imagination Land-Reading Rainbow-Couric’s (shit measurement) from Xbox Live.

Welcome to Die!

xmenarcade

From its humble start as a mid-tier comic book property to its current status as a billion dollar movie franchise, X-Men has become a genuine pop culture institution.  No successful property worth its own spit would be complete without lucrative video game tie-ins, of which X-Men has had many … mostly bad.  While many of you are already getting giddy thinking of afternoons spent in front of the Sega Genesis playing 1993’s admittedly badass X-Men console game, for the rest of us it’s the Engrish lovin’ arcade side-scroller put out by Konami the previous year that will forever warm our hearts.

With colorful graphics that were well ahead of their time, innovative game play that saw the number of simultaneous players vary anywhere between two and six (some machines used a multi-screen set up), and snazzy character designs lifted straight from 1989’s unaired Pryde of the X-Men animated TV pilot, this is still the one to beat.  Konami gave you a six member roster to choose from: Colossus, Cyclops, Dazzler, Nightcrawler, Storm, and Wolverine.  The game’s plot sees our heroes fight through an army of Sentinels and other assorted baddies on a course to Magneto’s Asteroid M, from where the Master of Magnetism plans to wreak havoc upon mankind.  If you’re a gamer or an X-Men fan and never played the X-Men arcade game in an actual arcade, you should be ashamed.  Emulators are out there for download if you’re so inclined, otherwise just hit up eBay and hope for the best.

Microsoft Confirms that Arcade Models WILL Have Internal Memory of 256MB

There have been rumors floating around the MS will have to fit all new Arcade units with some internal memory now that the NXE requires a download to be installed. This rumor has been confirmed as true and this process has already started:

“We are constantly updating the console’s more than 1700 internal components. We can confirm that we are moving to internal memory for the Xbox 360 Arcade. The physical internal memory is the same size as the previous external memory units – 256MB.”

This is a nice move on MS’s part that you can download shit right out of the box. But, you will need to get at least a 20GB HDD to download anything substantial such as demos, game updates, map packs, etc. Furthermore, this is the first time MS has offered any significant internal memory on a console, if one can call 1/4 of a GB significant that is.