
A lot of you weighed in on what version of Tiger Woods PGA Tour 10 I should buy this year, and I took that all into account. I was ready to head down to my local Best Buy and pick up the game last night… until I saw all the DLC released for the game. Don’t get me wrong, I love when developers support their games with DLC. But releasing a new course for $7.50 and more cheat-codes-for-money than I can count? That’s not something I want to support.
It was a big deal before, and I spoke with my wallet by not buying those cheat codes for previous Tiger Woods games. This year, I’m speaking with my wallet even further. I refuse to buy the game. Charging gamers $3.75 to get Max Stats on their golfer or $1.99 for Expert Wedges (and Irons, Fairway Woods, Drivers, and Putters) is bullshit. They’ve turned it up a notch this year with how much and the amount of cheat codes you can buy.
If any of you feel the same way, I encourage you to not buy the game as well. Let your money do the talking and don’t give it to EA.

MTV interviewed Todd Howard, the producer at Bethesda on Fallout 3, about what the development studio learned from the game. What was Todd’s response?
Greatest lesson? Don’t let the game end, and don’t have a level cap
I think that’s a good lesson to have learned. Gamers are going apeshit over both the level cap and end game scenario. A few friends I know aren’t buying any DLC for the Xbox 360 version until the level cap is raised since they’re already sitting at level 20. No point in going through all the extra content when you can’t get any XP. A few other friends (BJ included) are trading in their PS3 versions for the Xbox 360 version for the sole purpose of having the end game cap removed.
I’m sure Bethesda will make a Fallout 4 in the coming years. You can bet your ass they won’t make these same big mistakes.

Most of you out there might look at me funny for saying that I enjoy Qore and think it’s worth the money. I bought the yearly subscription shortly after it was made available on the PlayStation Store. I don’t look at is paying for demos or other videos, it’s more of a digital magazine. I get it, it’s worth it to me. But here’s part two of things going wrong for me last night that resulted in something else broken.
The implementation of downloading new episodes for your annual subscription is one of the biggest clusterfucks I’ve seen in a while. Sony hasn’t done a good job of making things easy with the PlayStation Store downloads (required installs, extra prompts, etc.). Here’s another way they’ve botched things up.
Hit the jump for more »

I’m not an angry person, but this is part one of what set me off last night. I bought myself a copy of Spore a little while ago and finally got down to start playing it Thursday night. I installed and fired up the game and was prompted to download a patch. Ok, seems normal. What PC/Mac game doesn’t have patches? What ensued started a fire-storm.
I sat there for literally an hour and a half as this patch downloaded and tried to install. Guess what? It froze up my entire MacBook Pro. Yep, good times. So, I restarted and fired up the game again. Not being prompted for the patch this time, it took (again, no exaggeration) ten minutes for me to get to a point where I could create a new game (I already have a Spore account, so all I had to do was login). After starting a new game, I entered the Cell stage. To my surprise, I had NO creature displayed on my screen. That’s right, I didn’t exist. Yay! Yet another broken piece of the puzzle.
Hit the jump for more »

It seems the intarwebs are a bit pissed off at the SecuROM DRM scheme in Spore. You’re allowed 3 activations of the game before you have to call EA for help. When that happens, EA doesn’t even have to allow you any more activations. Sad. People have taken up arms on the Amazon reviews page. Check this one out:
First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you’ll have to call EA in order to add one extra activation. That’s not as simple as it sounds, since when you reach that point EA will assume that you, the paying customer, are a filthy pirating thief. You will need to provide proof of purchase, reasons why the limit was reached, etc, etc (it has all happened before with another recent EA product, Mass Effect). EA, of course, is not obligated to grant you that extra activation or even provide that service. In a couple of years they might very well even shut down the general activation servers, because “it’s not financially feasible” to keep them running. What you will be left with is a nice, colorful $50 coaster. And you will be required to pay for another copy/license if you want to continue playing.
Many people are arguing that you’re essentially renting the game, and I can see their point. I hate being penalized for actually buying a PC/Mac game. You’d think game companies want to find ways to reward their paying customers. It’s things like this SecuROM crap that make people want to pirate games even more. I’m debating buying Spore and this fiasco is really leaning me towards not doing it. We’ll see what happens.

This is just very very annoying. While playing some Super Street Fighter II Turbo HD Remix Beta yesterday, my Xbox 360 went all RRoD on me. I made a sad face. I have the Best Buy warranty for a reason, but come on. I had such confidence in this one after Max’s marathon Halo 3 sessions.
I let the poor sick console sit overnight and tried to fire it up today, hoping it was just a fluke. Nope, she’s gone. Unfortunately, my Best Buy is out of Elites right now, so I have to wait until the end of the week when they hopefully get more in stock. You won’t be seeing me online for the next few days on Xbox Live. She was a Falcon, too. She’ll be sorely missed. To quote my article the last time a console died:
It’s not like I treat it like crap. It’s babied. My Xbox 360 has it’s own shelf in the entertainment center, with full ventilation from the front and rear. The power brick also sits on the shelf fully ventilated. The console is never moved when playing (in fact, it’s only moved a tiny bit once a week to dust). The console is kept perfectly clean, as are my other systems. I haven’t had any problems with my PS3 (save long install times) or my Wii. Never had problems with my PS2, Xbox, or Gamecube before that.
For the record, I’m tired of taking pictures of the Red Ring of Death when this happens. So you guys get to look an old RRoD from one of the Loot Ninja consoles.

Do you have more than one person using your PS3? Do you each have your own PSN name and account on the system? You might be a bit upset to hear that Konami is exploiting these users by charging you to create multiple characters for Metal Gear Online.
You get one free character per PS3 and can purchase an additional 3 characters for $6.99. That’s a bit much, in my opinion. Why even have this limit? No other game does anything like this either offline or online. If you have your own system profile and your own PSN name, that should be enough. There should be no penalty to having multiple users of a PS3 in the same house. That’s essentially what this is, a penalty for those people.
So don’t waste your time with the ridiculous Konami ID creation for a second user. If you aren’t ready to shell out even more money than you just spent on the game, you’re stuck with one online character for everyone in your house to use. Bad move, Konami. Bad move.
[Update] For anyone disagreeing that you can have multiple characters per system, check out screenshots stating you can’t here. I also created a new PS3 user account and PSN name as well as a new Konami ID to test this.

You’ve undoubtedly heard about the server issues with the Konami ID website for the Metal Gear Online Beta. Basically, you need to sign up to use the Konami tracking system for stats and collecting other data for the beta test. Problem is, the servers have been getting so hammered, the site has been up and down, making it difficult to register or login.
It took me the better part of 4 days trying to setup an account before I was finally able to get through. Even after the servers came back up, I got error messages trying to do anything on the site.
This has me very concerned about how the beta will actually work. If you can’t log in to the Konami servers to setup or connect to your account, how are you supposed to play online? The whole Komani ID debacle is just as bad as friend codes and shouldn’t even be used. If it has to be, they need to make sure those servers are up and lightning fast, which they aren’t. Once Monday comes around and everyone tries to log on and play the Beta, I’m sure it’s going to bring their servers down even further. We’ll keep you posted, but it doesn’t look good.

I got my copy of Gran Turismo 5 Prologue for the PS3 today. I’ve been anxiously awaiting this title for a while, as I’ve been a huge fan of the series and racing games in general. So when I put the game in my PS3, I was more than ready to race. Here’s a breakdown of what happened:
- 9:24pm – Loaded the game, started the install process
- 9:37pm – Install ended (13 minutes total, using 5349MB)
- 9:38pm – Began downloading the game update
- 9:42pm – Error occurred during download, had to start over
- 9:44pm – Began downloading the game update… again
- 9:51pm – Update finished, needed to hold the PS button to quit the game
- 9:52pm – Restart game, going through menus
- 9:53pm – Begin car shopping (you have to buy a car first with the 35k credits you have before you can race)
- 10:01pm – Bought car after looking for a while for what I can afford (settled on Mazda RX-8)
- 10:07pm – Finally finished first single player race (2:52 total race time)
So as you can see, if you get the Blu-Ray version of the game, it’s going to take you an absurd amount of time sitting there doing nothing waiting to actually play the game. Seriously, this is just ridiculous. It took 40 minutes before I was able to actually play the game.
Hit the jump for more »

Remember that downloadable content pack we told you about for Mass Effect? Well, you’re going to need to be a couple hours into the game to use it. You’ll need your Normandy Spaceship to get to the new content in the game.
Here’s the problem with that: the spaceship isn’t available until about 2-3 hours into the game, and it’s also not available for the last hour or so of the game either (the Mass Effect galaxy gets closed off to the player after you complete the main story arc). So you’re going to need a gamesave somewhere in the middle to get able to quickly access the new content.
If you’ve beaten the game already, or if you haven’t gotten that far, I’d suggest putting in some time before the content pack is released later this week. That way you’ll be able to hop in and play as soon as your download is finished.
[via Multiplayer]
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