As you can guess from the name of this site, we enjoy Loot. And as any hardcore gamers, we enjoy a good shooter. Put the two together with strong RPG elements and you get Borderlands, one of the most addicting games you’ll play this year. Gearbox slapped together a kick-ass cell-shaded art style, awesome shooter gameplay and more weapons your can count to make a killer app.
I’ve been hyped for Borderlands since I first got eyes on with the game back at E3 2009. The cell-shaded comic book art style is very easy on the eyes and, based on my first few hours of play, the badass aspects of the game portrayed in the trailers are spot on. Making a Skagg head explode into a bloody fury just puts a smile on my face.
The Hunter class suits me best for a first play-through, so that’s what I chose. I’m currently a level 6 after rocking through a few quests on my own and am fully addicted to the loot drops. There hasn’t been a loot game to get me this enthralled since Diablo II, although Too Human came close (but the gameplay turned me off a bit there). With solid controls, decent quests, and a great attitude in Pandora, Borderlands has me wanting more.
You’ll have to wait a bit for our full review as I have a bit more playing to do, but for those of you on the fence about the game, I would strongly recommend it. I’m about four hours in and loving it. There are some glitches and small issues, but nothing major that distracts from what’s most important: it’s fun as shit.
Borderlands hasn’t hit store shelves yet, but that didn’t stop Gearbox and 2K from announcing the first round of downloadable content for the RPG shooter. The Zombie Island of Dr. Ned is currently in development and will be released later this year for $9.99 (or 800 Microsoft Banana Bucks). From the press release:
Tasked with keeping the workers of Jakobs Cove alive, Dr. Ned (who is not related to Dr. Zed from Fyrestone) does his job a little too well, creating zombies and other abominations that now run rampant in this region. Players will have to work alongside Dr. Ned as they embark on a quest to cure the inhabitants of Jakobs Cove in this full-fledged expansion filled with new enemies, new quests and rare loot drops.
It sounds like Gearbox is going to be releasing Fallout 3 style DLC packs, each adding new areas, missions, and weapons. I have no problem with this model whatsoever. Just hearing about DLC for Borderlands makes me want Tuesday to be here already. Not only is it Borderlands day, it’s my birthday!
Want some free stuff? Sure you do! We’ve got three copies of Axel & Pixel for XBLA that we’re giving away later today on Twitter. Make sure you’re following @lootninja for your chance to win!
The giveaway will be between noon and 5pm ET. We’ll give away the three codes during that time, so make sure you’re ready. It’ll be a mix of trivia questions and just giving you the code.
We want to thank 2K for hooking up the codes to give you guys for this giveaway! Hope you guys enjoy!
My name is Andrew Ryan, and I’m here to ask you a question – does Bioshock really need multiplayer?
After watching this trailer, I could see how this may be fun, but I’m skeptical. To me, Bioshock was all about the narrative and atmosphere, something that series creator Ken Levine (of System Shock 2 and Thief fame) absolutely excels at. Multiplayer would have added to the replay value of the original game somewhat, but there are better multiplayer focused games to play for that sort of thing. Considering that Levine isn’t even involved with the sequel and the iconic wrench has been replaced with a quick melee ability, I really am hoping that the Bioshock 2 team manages to make Bioshock 2 live up to every bit of awesome the first game did.
I was concerned about BioShock 2’s multiplayer taking away from the core single player experience. Luckily, 2K knew what I was thinking. For your online needs, you’ll be going back in time to the fall of Rapture and playing as a Plasmid test subject for Sinclair Solutions. You’ll get experience points to unlock new weapons, Plasmids, and Tonics as you power yourself up.
The multiplayer is being coded by Digital Extremes, the same people that brought you Dark Sector and who worked on the PS3 version of the first BioShock.
No word yet on how many players and what modes of play will be available, but I have a feeling it’ll be a winner throwing plasmids at people online. More info possibly coming at E3…
By now, you’ve certainly seen the debut gameplay trailer for BioShock 2. At a recent 2K media event in New York City, we were shown a play-through of that demo level in all it’s high definition and surround sound glory. Will the sequel have the same ground-breaking effects as its predecessor? While I believe it will be a solid game, I don’t think it will have the same impact as the original BioShock.
Sea of Dreams is no more. The sequel to 2K’s hit underwater shooter will be known only has Bioshock 2. To top it all off, the game will be released on the same day for the Xbox 360, PS3, and PC. A 2K representative let the cat out of the bag to CVG.
We’ll also be hearing about the game’s multiplayer details “soon enough.” Does that mean this week at GDC?
With a release coming up later this year, I’m interested to hear more details about the game.
Chris Hartmann, the President of 2K Games made an interesting comment in an interview with MCV
“UK retail slashes prices if something’s not quite hitting its numbers,” he said, “I’m not talking about a big gap – I’m talking about expecting to sell 1,000 and selling 950.”
As a consumer in the UK, I say hell yeah this is great news. I’ve seen Fallout 3 tumble in price at GAME to GBP 27.99 from it’s RRP of GBP 49.99. While it’s a shame to see retailers drop quality titles to make shelf space for the next AAA, I do appreciate the discount. Retailers should keep some stock of back titles to entertain discount buyers, the latest releases are not always the best for the customer.
The Challenge Rooms for the PS3 version of BioShock are dropping on November 20th. Sadly, they’re going to cost you $9.99. Ouch. For what I expected to ship with the game after the initial announcements, it’s sad to see this costing extra loot. However, with that said, it’s worth the money. Here’s the skinny on the three Challenge Rooms:
A Shocking Turn of Events – A Little Sister is trapped atop a Ferris wheel in an undisclosed location in Rapture. Using only the tools and environment around them, players must use their wits to create electricity to power the Ferris wheel and bring the Little Sister to safety.
The I in Team – Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy using their wits instead of raw firepower.
Worlds of Hurt – Step up and take on the most grueling challenge offered in the world of Rapture. Players must battle through eight rooms of Big Daddies, Splicers and the worst that Rapture has to offer. Accumulate Adam, build an arsenal of Plasmids, Tonics and Weaponry, and fight through to rescue the Little Sister.
Some new Trophies are coming with the goods, so you can whore yourself out if you choose. Don’t forget, the graphics patch to make everything more gooder is coming November 20th as well. Get some. Full press release and more screens after the jump.
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