
Now we all know that the Xbox 360 has its share of problems, most notably the RROD (red ring of death). For some people its very existence is a reason to never make a purchase. I can’t blame them really. After all, Microsoft knew the problem existed and decided to push the system out anyway, which is complete and utter horseshit. But there has always been a bit of a contrast provided by various companies to offset this questionable practice. This contrast has taken the form of PRP (product replacement plans). For $50-$80, you can get a 2 year replacement plan to cover any reasonable damage of occurrence to your system.
Unfortunately, 2 years to a retailer has its own definition.
Hit the jump for more »

I have to say that I wasn’t sure what to expect from this game. Judging by the cover it could have been any genre. I was very pleased to see that it was an old-school looking (all the rage, oddly enough) 2D shoot-em-up. It’s like someone took over stages from Super Mario Bros. 3 and started to blow the hell out of them. But we all know that judging a book by it’s cover can lead to serious disappointment – doubly so in the world of video games, I think. So how does this unassuming game stack up in the gameplay department? Only one way to find out, eh?!
Hit the jump for more »

Release Date: 11/04/1997 Platform: Playstation 1 Developer: Psygnosis
You know, 1997 doesn’t seem so far away for some people, but popping this game back in my old PlayStation and seeing how some games age makes the time seem as long as it should. Sometimes longer than that even. Colony Wars was a favorite of people who had fallen in love with early space simulations. Wing commander was as close as most people thought they could come. The controls were extremely clunky and the action was more of the ‘waiting for things to happen’ sort (it was pretty cool for the time though). Then comes along Colony Wars. With controls that were far more smooth and fast married to action that would become truly hectic at the drop of a dime it became an almost overnight sensation – which was quite an achievement considering the type of game it was. It was so good in fact that it quickly influenced a generation of new developers and was soon forgotten about almost completely as the Space Shooting genre took off. A clear case of doing a job too well and not having the foresight to run with the results, I’m afraid. Let’s see what you’ve missed, eh?!
Hit the jump for more »

Over the past few months I’ve seen a glut of cutesy hop-n-bop games come down the pike for the Wii. Fortunately enough, more than a few of those games have been able to back up the bright, cheery rainbow edge with good design and capable gameplay and controls. Now comes along a curious little piece of software from Namco Bandai called The Munchables. The game is named after the inhabitants of the planet Star-Ving (pun). On this world the greatest joy in life is eating – in great quantity. Enter the suped-up alien vegetable pirates known as the Tabemon. Currently they are attacking your villages, and since you’re really just a floating orb with a mouth, the only thing you can think of to do is to eat the invaders. Go figure. Quirky? Yep. Cutesy? Absolutely. Worth your money? Click the link to find out.
Hit the jump for more »

Developer: Sega Publisher: Sega Release Date: January 24, 2000 Platform: Dreamcast
YOU’RE ONE HELL OF A DRIVER!!
I can’t believe that it’s been almost a decade since this came out. Crazy Taxi was one of the games that made me buy a Dreamcast (along with SoulCaliber and Jet Grind Radio). At the time there was nothing like it. In fact, there really hasn’t been much like it since the series dissolved into nothingness (Crazy Taxi 3 failed to impress most gamers on the original Xbox). But to this day I can still pick up the ‘ol DC controller and put in a few hours if I’m looking for some quick arcade satisfaction. No idea what I’m talking about? Never played the game? Shame on you!!
Hit the jump for more »

I have been looking forward to this game for the longest time. Richard B.Riddick may seem like a hokey, pointless character for some, but I for one loved Pitch Black. Chronicles of Riddick was…passable. During the wait for the sequel to Butcher Bay, I found out that it was actually included in the game. As I nearly crapped myself I came to realize that having both games available on one disk may lead to harsh and immediate comparisons as much as it could blood-chunky fun. But I had faith that a new game would have all the elements of Butcher Bay and then some of its own added flavor. “Does it?” you ask. Maybe. Check it out.
Hit the jump for more »

I have to say, I totally judged this book by its cover. One glance at the wannabe LOTR backdrop below the generic-looking characters and I thought ‘wow,what a piece of crap this must be’. But after being hooked for the first few hours of Sacred 2 (which passed fairly quickly), I came to realize that this may not be the best looking game out there, but it’s absolutely huge. And although it doesn’t push the genre into new territories, there is still enough here to keep busy those who can look past the really bad packaging. Bad, awful packaging. Just awful. Anyways. Click zer link yeah?!
Hit the jump for more »

HEY MAN, I LIKE YOUR PAC-MAN HAT. WHAT THE HELL ARE YOU ANYWAYS?
People are always talking smack about the Wii these days. Some gamers go so far as to say that it’s destroying video games altogether. That’s being a bit extreme in my opinion. In fact, games like Klonoa remind me of the heyday of gaming. The style of play immediately bring about memories of a classic NES release – with better graphics. Klonoa’s 2D play field, simple controls and cutesy character design will most likely get it labeled as a kids game. And while that may be true, it has enough of that old school nostalgia feeling to hold the interest of anyone who was around for the Super Mario Bros. 1 release. In other words: it might surprise you. Check this out.
Hit the jump for more »

Well folks, it’s been a while since anyone has read a solid amount of writing from me these past few months. But having no internet will do that now won’t it?
But that’s all in the past. My internet has been restored due to some good friends moving in my building. So you will all be reading a considerable increase of my writing. You poor bastards. And you’ll most likely be seeing me pop up in our ‘Game with Loot Ninja’ nights. So watch your asses.
If anyone’s up for a Street Fighter IV match or two let me know also yeah?
I suppose I could have written some long winded ‘I’m back, whoohoo” speech. But having woken up at 6:30 am for the second time in a row, I’m lucky that I can form words that other bipeds can understand. So instead I’ll keep it brief.
Damn, it feels good to be back.
Oh and if you’re one of those people that hate my writing I have something for you too.
Haha. Suck it.
Meh!!

Sometimes it’s friggin’ creepy how things click together. A couple weeks ago I had attempted to play my Dreamcast version of Marvel vs. Capcom 2 when I realized that the disk had gotten a bit too scratched over the years and was rendered unplayable. A few days went by and I remembered the old ‘toothpaste trick’ and fixed the disk enough to play it. And hot damn I had forgotten how awesome this game was.
Then Matt tells me that the Dreamcast/ NAIOMI code of MvC2 was being brought to the 360 and PS3. The game doesn’t come out for a few more months, but the demo came out on Thursday. So being a huge fighting game junkie (especially so for Capcom fighting games), I downloaded the demo and went to town.
Wanna know how cool it was? Click the link and I’ll tells ya.
Hit the jump for more »
Recent Comments