
“Mystery Mania” is not the type of game that I would typically pick up and play, let alone pay money for. It isn’t a first person shooter, there are no fancy graphics, and the overall theme and story arch is something ripped from a Saturday morning cartoon. After playing for 5 minutes, you may actually start to wonder if this game was made for a 5-year old or that you are just THAT good at games. Brought to us from none other than EA, the game is a point and click adventure, where you find yourself navigating a lost robot named F8 through an old mansion, trying to figure out why/how he got locked up in there in the first place. See, what did I tell you, straight from a Saturday morning cartoon, right? However, as the gameplay progresses, the simple mechanics help keep the pace of the game moving, while the difficulty level slowly starts to ramp up, making for a pretty enjoyable gaming experience.
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Writing reviews for iPhone games has become increasingly difficult. The first released apps were well received, even if they didn’t really offer much. The fact that we only had to pay anywhere from $.99 cents to $4.99, made for our willingness to expect nothing earth shattering. But as games quickly started pushing the limits of the device, we as consumers started to demand more and more. Soon, an app that we had to shell out $2.99 for really had to deliver, otherwise it was deemed as “not worth it”. I however, beg to differ. If a game is simple, entertaining and doesn’t crash, those criteria alone should make a game “worth it”, even if it costs 1/20 of the cost of a full fledged console game. “Connected” meets all the previously mentioned criteria which makes for a worthy purchase.
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Back when the PS3 launched roughly 2 years ago, a lesser known game, featuring a swashbuckling treasure hunter, was released. The game quickly earned high praise from various publications and soon became one of my favorite games of all-time. It was one of those rare games that you could play through multiple times and each time be stunned by its greatness. The story, graphics and gameplay (minus some small gripes), all came together to create a game that felt like a great action flick. Since then, the hype has been building for Naughty Dog’s sequel. Expectations were through the roof. If this game was going to succeed, it really would need to be absolute perfection. Now that the game has been released to the masses, I can safely report that this game delivers on all levels, easily making it a candidate for game the year.
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Bowling seems like the perfect fit for the iPhone. Simple game play, touch and accelerometer controls, and a game that everyone understands. It worked incredibly well on the Wii, which quickly became my favorite out of the Wii Sports compilation. I will cut right to the chase with AMF Bowling Pinbusters and say that this isn’t even close to replicating the fun experienced with other bowling games. After just 10 frames of bowling, I wanted to throw my iPhone down a real bowling alley. How could a game that seems pretty simple screw up so badly? Read on to find out.
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The iPhone has proven that it has the capability to compete with the other big boys in the mobile gaming space. With flagship titles such as Assassin’s Creed and Tiger Woods, developers are not shying away from the brainchild of Apple. However, when EA released this year’s version of Madden 2010 on the device, I was fearful. Fearful that a franchise with such a strong following, and one that just released possibly the best console version this year on the PS3 and Xbox 360, was going to fall flat on its face with an under performing version on the iPhone. Well, after playing through one season with the dominant Miami Dolphins (yeah, I said dominant) I can safely say that EA delivered another great addition to their Madden library.
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At first glance, Playlogic’s “Infernal: Hell’s Vengeance” has a lot going for it to be a great, mindless, 3rd person shooter. With a simple revenge plot and a bad ass main character, one could expect this to be at least an entertaining game. However, after playing through just the opening level, you will soon find out that this is far from a bad ass game. And things don’t get any better as the game progresses. Instead, this could possibly take the cake for one of the worst games created yet for the Xbox 360.
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The iPhone as a platform has really allowed developers to create a new type of game. Rather than spitting out a game for $50- $60, studios can now concentrate on those moments where you have a couple minutes to spare, want to pass the time, and are willing to drop 99 cents. Lifeboat is one of those instances where you won’t find yourself playing for long periods of time. However, it definitely will fill the gaps of your day where you feel compelled to do something other than stare at the girl in front of you at the grocery store.
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Killzone 2 has been a hit or miss title with PS3 owners. Although breathtaking to look at it, many people were not fans of its unique online multiplayer. I however, fell in love with the game upon its release and have since downloaded all of the DLC for it, sucking money out of my wallet, but all worth every penny. We recently saw the release of the game’s third (and possibly final) map pack which adds 2 new maps and 2 new weapons to the game’s multiplayer mayhem. At $5.99, it seems like you may not be getting enough content for your buck, however these new maps are some of the best the game has seen since its release.
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Take a look in every corner of your gaming room, and I am sure you will find a pile of plastic gaming peripherals in one of them. Everyone has it, whether it’s secretly tucked at the bottom of a coat closet, or in a far away crevice of your living room (guilty here). The gaming industry has been transforming into a world where you need a specific peripheral for everything you play.
Over the course of gaming consoles history, the evolution of the “gold standard for controllers” has been a long fought battle. The original Nintendo set the bar with its simple directional pad plus A and B buttons, that would only be outdone by itself two generations later with the analog stick featured on the N64. After that, PlayStation and Xbox fanboys clashed as to which controller was king. However, throughout the course of gaming history, we as gamers only needed to choose between which system had the best controller and that was that. From there, we were free to play any game for that system, and we were content.
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