Author Archives: Keith Carter

EE 2009: Aliens Vs Predator Hands On

avp-alien-pov

Would you like a serious assault rifle with motion detector? Perhaps an awesome infrared vision with laser, wrist-blades, and invisible cloak.  Or do you prefer the sharp claws, spear tail, and the ability to walk on walls? Doesn’t matter because it’s all awesomeness. Humans, Aliens, and Predators all together, one big family reunion of gun shots and guttings.

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EE 2009: Time Kufc Hands On

Time Kucf

Time Kufc, probably a nice way of saying Time Fuck because that’s what this game quickly becomes. I tore myself away from this one after I realized the damage it can do to my life. The child of Edmund McMillen Time Kufc was one of the many titles display in the Indie Game Arcade at the Eurogamer Expo in London.

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New Super Mario Bros Wii Hands on

New Super Mario Bros Wii Screen

At the Eurogamer Expo I took 15 minutes out of my hustle and bustle for a little bit of relaxing New Super Mario Bros Wii (known as NSMBW or ‘it’ from henceforth). I was dropped into a game with 2 other players after being instructed to put the wrist strap on, even though I wasn’t using the motion controls I was still treated as a 4 year old. Thanks Nintendo.

Playing like good old SMB played on the Nintendo NSMBW has some noticeable improvements. The obvious graphics and sounds, although I couldn’t hear much it did sound like they tried to stay true to the style of the original 8-bit theme. The controls were, well the same. The fireball flower and star are no longer the top dog pickups as the iceball (snowball?) and a few other new items make an appearance.

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How are Nukes Not Pissing People Off?

Modern Warfare 2 Box Art

If you haven’t gotten word yet, let me break it for you here. Call of Duty: Modern Warfare 2, aka Modern Warfare 2, aka MW2, formerly known as Prince, has leaked the new kill streak reward list. After 25 kills you are rewarded with a tactical nuke. That is a nuclear device designed to detonate and killing at least the bad guys on the map and declare your team the winner.

On this game alone people can get pissed about the fear of perverts with cheap Night Vision Goggles. They can get pissed about the possibility that you can kill some civilians. People can take up arms over the fact that the PC version won’t have dedicated servers. They can cancel their pre-orders over the lack of private chat online. But everyone is A-Fucking-O.K. with awarding someone who virtually kills 25 people by giving them a tactical NUCLEAR weapon. Where are the demonstrations? The liberals, the bleeding hearts? Kojima? SNAKE!?

I figure in this day and age of ultra sensitivity about everything a hot topic the use of nuclear weapons would raise a little controversy. Especially if you mix two hot topics like video games and nuclear weapons there would be a few angry letters. Don’t get me wrong, I’m happy for the lack of coverage demonizing the industry and hobby we all love so dear but please tell me. Am I missing something here? Should someone be angry? North Korea maybe? This feels like a trap to me, maybe it’s revenge for the dedicated server fiasco? I don’t know anymore, you tell me.

EE 2009: BRINK Developer Session

brink

BRINK Game Director Paul Wedgewood from Splash Damage took some time out of his busy schedule to put on a developer session every day of Eurogamer Expo this year. I caught the final session on Saturday. What was on display was pretty awesome.

BRINK is about the last known bastion of civilization in 2045 known as the Ark. Originally built as an experimental habitat shit has happened that has made it a permanent habitat for the past 20 years. In that time the original citizens survived and reproduced and taken on refugees, growing the population beyond the intent of the Ark. Refugees have taken up homes in Container City, a place previously reserved only for storage. The imbalances of society have caused some to rise up, placing the Ark on the BRINK of civil war. There are two sides to this war (as is normally the case), refugees and the police. The refugees see themselves as rebels, fighting for equality. The security force are just doing their jobs, viewing the troublesome refugees as borderline terrorists.

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Sam Fisher Sneaks into Eurogamer Expo

splinter cell conviction screen1

This past weekend at the last day of the Eurogamer Expo Ubisoft decided to give gamers a little love. We got a quick demo of Splinter Cell: Conviction at maximum volume. It was the first look since the walkthrough at E3 and it drew a big crowd.

While it was the same scene from E3 on show the Ubisoft team decided to do things slightly differently than was displayed at the E3 preview. Instead of sneaking Sam around all those civilians he pulled out a gun and sent all the innocents scrambling for cover. The screams and cries peaked the curiosity of the guards at the gate who went to investigate, allowing Fisher to scale the wall. A half cry in alarm and a few headshots later Fisher is breaking through a window and taking on a few more baddies. This walkthrough presented a little more of a directly combative Sam Fisher than the stealthy Sam we saw in the E3 demo, allowing the game to show it offers a little more freedom in gameplay styles this go around.

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EE 2009: Heavy Rain Developer Session

heavy rain shelby load

While at the Eurogamer Expo this past weekend I sat in on the Quantic Dream developer session lead by David Cage, writer and director of Heavy Rain. I have already stated that I have huge expectations (and love) for Heavy Rain in my demo impressions, but here I will dive in a little more to what we were shown in the session and some of the interesting bits shared by Cage.

If it didn’t pick it up in the impressions I wrote this game is asking one key question. How far are you prepared to go to save someone you love? As Cage stated,

It’s set on the East Coast of the US and it’s the story of four characters who’s lives are interlaced around the investigation of a serial killer called the Origami Killer… All four characters will be presented with this question, “How far are you prepared to go to save someone you love?”

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Impressions: Heavy Rain

Heavy Rain Presentation

Heavy Rain. “An ambitious project” is the label that many have applied to this title. Many others have asked “what the hell is this about?”. I was one of the latter, not understanding the big deal, until I saw it this past weekend at the Eurogamer Expo in London.  Wow is all I have to say. At first I walked by it as people played the demo, it looked amazing graphically and many people were glued to their screens, with many more equal entranced looking on over the players shoulder. Then I went to the Quantic Dream developer presentation lead by David Cage, which sent me from interested into wanting intensely.  Finally, I got my hands on it.  You ready for me to tell you about it? Hit the jump to find out.

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Eurogamer Expo 2009

eurogamer hall

From the 28th to the 31st of October Eurogamer put on their second Eurogamer Expo in Leeds and London.  The first 2 days were in Leeds and the final 2 days were in London as part of the London Games Festival, which I was able to attend. The Eurogamer Expo is a nice little gathering of publishers and developers displaying their wares to the wonderful gamers in attendance. It is definitely a public oriented affair, designed at giving the maximum exposure to the consumer.

The setting is nothing too extravagant just rows of PC’s and console/TV setups for gamers to play in Old Billingsgate, the former fish market. Nice and clean, not overcrowded and a decent line-up of presentations help keep lines to a minimum as I didn’t wait more than 15 minutes to play any game. Spread out over the entire building, only the cafe and career center were overcrowded (and the Assassin’s Creed II demo, very upset about not getting hand’s on there.  Hook a brother up Ubisoft!) Little bits of swag were passed around here and there, but primarily the Expo is just an event to get hands on experience with the newest and upcoming titles. The presentations are nice insights into the developers mind if you are looking for that sort of thing. If you just want to game, there is plenty of that too. Hit the jump to find out what was there…

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No Ordinary Mission

Eidos dropped us a line with the new Just Cause 2 trailer “No Ordinary Mission”. Nothings more fun than maxing out explosions, parachutes, grappling hooks, and Latino accents. It’s like being the Ricky Iglesias of insurgents. Enjoy.

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