
At first glance, Playlogic’s “Infernal: Hell’s Vengeance” has a lot going for it to be a great, mindless, 3rd person shooter. With a simple revenge plot and a bad ass main character, one could expect this to be at least an entertaining game. However, after playing through just the opening level, you will soon find out that this is far from a bad ass game. And things don’t get any better as the game progresses. Instead, this could possibly take the cake for one of the worst games created yet for the Xbox 360.
You play as ex-Etherlight agent, Lennox, who suddenly gets canned. After escaping from their attempt to wipe you out for good, you are confronted by your former nemesis, who offers you a deal to work for him. That is not to mention that this guy also has connections to the dark side (Hell), offering Lennox some immortal powers. One would think this would be a pretty important decision for young Lennox, but for him, a simple coin toss makes his decision, joining the team he once fought against. Sounds like we still have a pretty normal video game plot. However, things go way downhill when you are actually playing the game.

Graphically, Infernal isn’t all that bad, with decent cut-scenes, and some slightly above average lighting and particle effects. However, this all only looks pretty in still shots. As gunfights intensify, things begin to get quite choppy. This doesn’t help the already horrific aiming, making hitting your target close to impossible. You will find yourself inches away from your enemy, yet still unable to land a bullet in your foes head. Speaking of enemies, these may be the most idiotic bad guys seen in a video game. More often than not, running around behind them and shooting them in the back won’t even make them flinch. Maybe the game’s soundtrack could amp up the enjoyment in the game? Nope! The repetitive and generic rock tunes make your ears bleed.
Please, please, PLEASE stay far away from this game. There is nothing valuable in it for you whatsoever. I hope someone from the Playlogic team somehow reads this, because I would love to know what they were thinking when they decided this game was ready for release. Did they really think that they had a winner on their hands? Did not one person raise their hand on the night prior to release and say, “Ummm…I think this game sucks?” I know if I had been there, I would have been ashamed to release a game like this.
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Sounds like a real winner there…