Review: Resident Evil 5 (Xbox 360, PS3)

Resident Evil 5 Screen 10

Resident Evil has been a staple in the horror franchise and holds the title as the measuring stick for making you fudge your skivvies at a moment’s notice. I will never forget when I was playing the original RE on PS1 and my friend started crying and made us turn the lights on when the dogs jumped through the wall. Needless to say, that was the last time that pussy ever got invited to a sleepover. RE5 makes the foray into next gen. It looks like we all thought it would, but at the same time, it does not feel and play like we all thought it would. The game is still great, just not the killer app I was expecting.

Let me preface you with this: REĀ  is a very, very good game. The FMVs are stunning, the voice acting is great, the detail of the level design, enemies, and bosses are all awesome. Capcom hit a home run in this category. After all the polish, underneath lies a game where the controls are nothing like we expected. The players move like school buses. I know you can sprint, but you need to explore the levels to get all the supplies that you desperately need. Ammo is scarce and I mean scarce. It’s like trying to find a butterscotch krimpet in Soylent Green. Bonus points if you get that reference. The ammo is limited because Capcom wants you to play the game a certain way, which is fine. It works. Yet the game feels like all you do is creep up to many slow moving zombies, pray for a head shot, and keep moving.

Resident Evil 5 Screen 6

The “zombies” here are sometimes crazy and sometimes not. This makes you play the game with a very, very reserved style, which brings the pace to a slow crawl at far too many occasions. The weapons are weighted properly, but the swapping of items is a pain and far too many times you need to drop an herb to make room for those shotguns shells that you sorely need. In a game that relies heavily on exploring, the amount of items you can carry is very limited. The game contradicts itself. It just does not feel like an RE game.

The story is good, not great and confusing at times. The AI of your partner can borderline on the retardation level, though playing with a human friend is absolutely a blast. I refuse to play it by myself. There is multiplayer DLC to add to the already deep game, though many people will not get into it as much as Capcom would have liked. If this game was called anything besides Resident Evil, people would be clamoring, but it carries a heavy burden of expectations and it just does not seem like an RE title. I would definitely rent it because it is fun, but not the second coming of Christ that many of us had expected from all the hype.

Overall:

Loot Ninja Review Score 4 Star

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4 Responses

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  1. I think with a better control scheme, this would have scored higher. That’s really the biggest problem with the game.

  2. chad

    I agree with this, a great rental. I rented it but i don’t think i would drop $60 duckets on it.
    with a modern control scheme it would have been much much better. also i don’t really like the move away from classic RE titles

  3. ILikePopCans

    Nice, still not sure if I’m renting cause me and my friends are in Halo wars, and I never played any other RE game before so I don’t think I will get into the plot.

    1. Mixb

      The really cool thing that they do is give you a history of resident evil within the game. This starts back in the 1960s (or sometime around then) and details all of the occurrences that have led up to where you currently are. In addition, in order to understand who one of the pharmaceutical companies is, watch Resident Evil: Degeneration. It is an amazing CGI film that also provides some good information.

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