
It is not often that a game lives up to its potential. It is even more rare when a game shatters expectations. You can put Street Fighter IV in the latter category. Capcom has released a statement saying that SF IV, the arcade phenom, has sold 2 million console copies. In today’s economic climate, that is nothing short of remarkable. Factor in that the game is a fighter as opposed to the more well versed genre such as FPS, MMO, etc. Capcom killed it with SF IV. People are already buzzing how they plan to top it. Hit the jump for the press release from Capcom HQ in Japan.
Capcom Co., Ltd. (Capcom) is proud to announce that it has shipped two million copies of “Street Fighter IV”, the newest title in the company’s popular series, “Street Fighter”.
The all new “Street Fighter IV” has the unmistakable feel of a 2D fighting game and is jam-packed with beloved characters from previous iterations. Beautiful graphics only capable with the newest game consoles, combined with various new additions to the combat system has created a title can be enjoyed by both fighting game and “Street Fighter” fans alike. As a bonus, the multi-platform console versions (Xbox 360™ and PLAYSTATION®3) boast an array of additional characters.
The original “Street Fighter” was released in 1987, and was then followed up in 1991 by the legendary hit “Street Fighter II”. The series revolutionized combat systems in games, and established the fighting game genre. Since then, “Street Fighter” has been a global hit, selling over 500,000 arcade machines and 27 million console games.
Beginning last year, Capcom has continued to move ahead with its “Street Fighter” 20th anniversary project through successive releases of new arcade machines, console games, and various events such as the “Street Fighter IV National Tournament”. In addition, under its “Single Content Multiple Usage” strategy, Capcom will release the Hollywood movie “Street Fighter: The Legend of Chun-Li” on February 28th, 2009. The movie was developed in order to help rebuild the “Street Fighter” brand by drawing in new fans and reinvigorating fans of old. In fruition of its policies, Capcom has achieved the feat of breaking the two million copy mark despite the economic crisis with this first iteration of the “Street Fighter” series in 11 years.
At Capcom, not only do we strive to make entertaining and profitable games, but we are always endeavoring to lucratively develop our popular franchises in other media in ways that will please the fans.














yeah i grabbed my copy on release day like most other folks who grew up on street fighter. maybe it is because i am an old dude, but I like the DLC HD Remix version better than IV. IV is a great game, no question about it, but there is really nothing that makes it better, in my opinion, than the past street fighters. And as far as fighting games go, soul caliber IV makes all others in the genre seem really short and boring because they lack the huge diversity of items, upgrades, character customization with skills, appearance, etc. I know that has never been an aspect of street fighter and likely wouldn’t even make sense, but I was just left feeling with IV “so yeah, this is it, huh.” after playing through on all the characters. The multi-player I will say was done perfectly and many games could learn from that. No lobby or wasting time sitting with your thumb up your butt to get in a game. All games need to follow that example because it is fantastic.
Ian – How can you say Soul Caliber is better than SFIV, they’re different styles of fighters!
I didn’t leave that comment. Get bent, name stealer.