Review: Myst (Nintendo DS)

Developer: Hoplite Research Publisher: Midway Games

Myst was an amazing classic title for the PC that hardcore gamers and non-gamers alike purchased and enjoyed.  Myst managed to draw people in with its sharp graphics (at the time), mysterious setting, storytelling through the journals and books, and challenging with the puzzles providing an overall good and fairly original experience.  The puzzles were complex and confusing, and just admit it, everyone cheated to figure out how to beat some of those puzzles or they just clicked frantically everywhere.

Well the Myst experience has come back, this time on the Nintendo DS.  The beauty, the mystique, it’s all gone.  The only thing left is the challenge and the wonder as to why you bought this game.  The touch interface is how you navigate the worlds in Myst and it simply does not work.  But that is only of concern if you can manage to discern what is what display that is covered in a nice layer of pixelated spooge.  It’s not worth looking at the screenshots, you are better off sneezing on your monitor.  Unfortunately to complete some puzzles you must be able to look at the screen and tell what a certain object or emblem is.  Don’t bother using the magnifying glass function, it will just make the pixelated mess bigger. If you think you need new glasses your wrong, it’s still the game.  It’s boxy, edgy, and painful to look at.

They have added features found in other iterations of Myst, such as the zip feature, enabling you to get to a distant location faster, again handicapped by the miserable touch screen, good luck on getting anywhere.  There is also the age of Rime, but on the DS is no way to experience it, go download the open source version.  There you are less likely to encounter the wonderful bugs that don’t allow many things to move across your screen, like elevators in the Mechanical Age, you exit the elevator to find yourself on top of it…. now that’s not how the game is supposed to work….

Midway Games and Hoplite Research have turned a nice paced, interesting, classic adventure game into a shit show.  It was a port of an already hit game, graphics and controls are all they needed to really worry about and they couldn’t even bother to put some polish on there.  Only buy Myst for the DS to give it to someone you don’t like, if you are that twisted and sadistic.  Worst port ever.

Overall: 1 out of 10

Click here to see what our scores mean

del.icio.us:Review: Myst (Nintendo DS) digg:Review: Myst (Nintendo DS) newsvine:Review: Myst (Nintendo DS) reddit:Review: Myst (Nintendo DS) gametaggr:Review: Myst (Nintendo DS) n4g:Review: Myst (Nintendo DS)

5 Responses

Write a Comment»
  1. nostars

    Myst was great…15 years ago.

  2. EHT

    I read up to here

    “Myst was an amazing classic title for the PC that hardcore gamers and non-gamers alike purchased and enjoyed. Myst managed to draw people in with its sharp graphics (at the time), mysterious setting, storytelling through the journals and books, and challenging with the puzzles providing an overall good and fairly original experience. ”

    then scrolled down to see it got a 1 LOL. Very misleading :[ just kidding.

  3. Mixb

    Hmm speaking of Myst I might go back and try the demo for Myst V

  4. Chad

    Popular on the PC but this should’ve been totally made over for the small screen DS where it just doesn’t work

    There are better PC game conversions out there to be played

  5. Heather

    Myst will always be a great game. Unfortunately I only discovered it once I got Riven, but I still love myst. I was really happy once they released it on the iPhone!

Leave a Comment

Your email is never published nor shared.

(required)
(required)