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	<title>Comments on: Retro Review: Joe &amp; Mac (SNES)</title>
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	<link>http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/</link>
	<description>Guard your jewels... we&#039;re coming for em</description>
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		<title>By: garsh</title>
		<link>http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/comment-page-1/#comment-35835</link>
		<dc:creator>garsh</dc:creator>
		<pubDate>Sat, 06 Sep 2008 16:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/#comment-35835</guid>
		<description>Well that was awful. I&#039;ll give you credit for correctly placing Joe &amp; Mac into a category of leisurely &quot;hop-n-bop&quot; games, but just about everything else was a mess. For starters, you&#039;re haphazardly merging elements of the SNES and arcade versions, which are drastic departures from one another aside from graphics.

The game doesn&#039;t start with a throwing weapon. Bones have to be collected as a power-up just like all the rest, so there are not 5 additional power-ups beyond the default. There&#039;s no &quot;flint&quot; (whatever that is you&#039;re referring to) or &quot;electricty&quot; in the SNES port. Aside from the title screen, even the screenshots you used are from the arcade original as well. Have you ever played a SNES game that prompts player 2 to &quot;INSERT COIN&quot;?

You said the controls are limited to, &quot;Attack, [sic] jump and run. That’s [sic] was it.&quot; In fact, &quot;that&#039;s&quot; was not it. While I&#039;m picking nits, there was also a roll move, which can be essential in perfecting the game, since it&#039;s sometimes the only reasonable way to avoid damage.

Since you mentioned how much you favor the ability to choose the stages from a world map, it might also be worth mentioning that there&#039;s not really any choice at all. Players still have to complete all the stages in the order they&#039;re presented aside from the option to return to completed levels for more power-ups.

Finally, I despise you for bookending this review with references to the Grand Theft Auto series. They may be fine games in their own regard, but the mention of them in the same breath with anything from the SNES era is like some kind of ideological pollution.</description>
		<content:encoded><![CDATA[<p>Well that was awful. I&#8217;ll give you credit for correctly placing Joe &amp; Mac into a category of leisurely &#8220;hop-n-bop&#8221; games, but just about everything else was a mess. For starters, you&#8217;re haphazardly merging elements of the SNES and arcade versions, which are drastic departures from one another aside from graphics.</p>
<p>The game doesn&#8217;t start with a throwing weapon. Bones have to be collected as a power-up just like all the rest, so there are not 5 additional power-ups beyond the default. There&#8217;s no &#8220;flint&#8221; (whatever that is you&#8217;re referring to) or &#8220;electricty&#8221; in the SNES port. Aside from the title screen, even the screenshots you used are from the arcade original as well. Have you ever played a SNES game that prompts player 2 to &#8220;INSERT COIN&#8221;?</p>
<p>You said the controls are limited to, &#8220;Attack, [sic] jump and run. That’s [sic] was it.&#8221; In fact, &#8220;that&#8217;s&#8221; was not it. While I&#8217;m picking nits, there was also a roll move, which can be essential in perfecting the game, since it&#8217;s sometimes the only reasonable way to avoid damage.</p>
<p>Since you mentioned how much you favor the ability to choose the stages from a world map, it might also be worth mentioning that there&#8217;s not really any choice at all. Players still have to complete all the stages in the order they&#8217;re presented aside from the option to return to completed levels for more power-ups.</p>
<p>Finally, I despise you for bookending this review with references to the Grand Theft Auto series. They may be fine games in their own regard, but the mention of them in the same breath with anything from the SNES era is like some kind of ideological pollution.</p>
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	<item>
		<title>By: Loot Ninja &#187; Week in Loot Ninja - August 18th Edition</title>
		<link>http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/comment-page-1/#comment-35130</link>
		<dc:creator>Loot Ninja &#187; Week in Loot Ninja - August 18th Edition</dc:creator>
		<pubDate>Mon, 18 Aug 2008 16:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/#comment-35130</guid>
		<description>[...] Retro Review: Joe &amp; Mac (SNES) [...]</description>
		<content:encoded><![CDATA[<p>[...] Retro Review: Joe &amp; Mac (SNES) [...]</p>
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		<title>By: EHT</title>
		<link>http://loot-ninja.com/2008/08/15/retro-review-joe-mac-snes/comment-page-1/#comment-35035</link>
		<dc:creator>EHT</dc:creator>
		<pubDate>Fri, 15 Aug 2008 21:54:41 +0000</pubDate>
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		<description>Definitely like the Contra style. I too liked the color of this game it had just a happy vibe when playing it back then :D</description>
		<content:encoded><![CDATA[<p>Definitely like the Contra style. I too liked the color of this game it had just a happy vibe when playing it back then <img src='http://loot-ninja.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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