
Enemy Territory: Quake Wars puts you in the middle of a galactic struggle between the Strogg (Alien race) and the GDF (Human race). The game quickly throws you into the thick of things and does little to explain how or why you got there, but that is fixed by fast paced shooter action and lots of explosions.
Online you can play as the Strogg or the GDF and do battle on 12 different maps and carry out different objectives that will be class specific. Overall, there are 5 basic classes for both sides: Medic/Technician heals and revives comrades, the soldier is the damage dealer, the covert ops specialist is the sniper, field ops calls down missile strikes and the engineers build things like turrets.
The key to Enemy Territory is getting the right mix of the 5 basic classes in a battle to make things succeed. Load your team with only soldiers and you can get wiped out because you don’t have support of extra ammo or health. Also the objectives will call for certain classes to build bridges, hack computers or blow up buildings, so you will need to switch up in order to win.
Interestingly enough this PC port went form 32 players to 16 players online, which is a bit of a kick in the shins. The key to having fun in Quake Wars is finding a good group that knows how to play well and use their classes’ abilities to help defeat the objectives and enemies.
As you play during a campaign or through any 3 maps in succession, your character will gain experience and level up, which will lead to certain upgrades like dual wielding pistols or running faster. Unfortunately these upgrades are only for those three boards and recent after the campaign is over. Your overall stats, kills, revives and pretty much everything you do is tracked and gives you experience and an overall rank but there is little customization to be done to your characters.

Load screens are a bit on the long side and blatant as there is a huge loading bar that shows up at the bottom of the screen. Even before firing up a single player campaign, there is quite a bit of loading to be done.
If you can look past the paper-thin plot and the pretty minimalist single player campaign then you have a decent shooter. The game boils down to a nicer version of Shadow Run that was focused mainly on its multiplayer action and nothing more. Fast paced multiplayer action, a definite pick up for fans of the old Quake Arena titles.
Overall: 7 out of 10







3 Comments
Write a Comment»So is this a buy rent or pass?
(you guys should do a thing like this? Like you post your reviews and you say if its a buy pass or rent
)
From the review guideline:
“7= Good: If you really like the genre and/or characters, give a go. This is the line between buying and renting.”
Hmm yea I don’t think this is like the Quake Arena series though. This is more of a battlefield game than a Quake game. For example, Quake III arena is nothing like this
Might want to change that.