
We may finally know exactly what caused all the Red Ring of Death errors for Xbox 360’s, especially early models. Speaking at the Design Automation Conference, Bryan Lewis, research vice president and chief analyst at Gartner, dropped the info that the problem started in a graphic chip.
Microsoft decided to save some money by designing the graphic chip in-house instead of sending that off to people who know what they’re doing, like Nvidia or ATI. Since the chips weren’t designed properly, they caused major heat issues and everyone got a broken console.
After the fact, and to correct the problem, Microsoft had a graphics chip designer (most likely ATI) redesign the graphics chip to work properly. All is well now, but Microsoft ended up spending a shit-ton of money all because they tried to cut corners up front. Lesson learned kids: do things the right way the first time or spend a ton of money trying to fix your mistakes.
[via EE Times]













I really do hope the RROD issues have been fixed
Look at Sony they chose the right decision, NVIDIA handled their chip. Nintendo made the right decision too. Lawl
Didn’t Microsoft first blame the consumer for the RRoD? I believe so…
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