
As the demand for bigger and better XBLA increases, so must the size limit for the games. Originally, MS wanted to keep it as low as possible for a number of reasons such as bandwidth, console memory, price, etc. People are not going to drop 10 bucks on a borderline shareware game and developers are not liking the limits that MS forces on them. Well, the game developers got what the wanted:
Yeah, it’s a steady progress. We’ve been listening to our partners, listening to our customers to try and get a feel for what’s right. We don’t want the size limit to hit the roof because we think there’s some value in promoting small pick and play experiences that don’t cost USD 20 million, it’s good for the ecosystem.
Anyway they want to slice it, we are going to get some better games to download and that is not a bad thing at all.
[via gameindustrybiz]







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