
Looks like Epic has decided which direction to go with their development. Tim Sweeney, the big daddy at Epic, dropped some knowledge on TG Daily.
The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We’re shipping Gears of War now; we’re just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.
Looks like Sweeney doesn’t care too much about that PC Gaming Alliance they helped form. Consoles are where it’s at, if we’re to believe the development cycle for the Unreal Engine.







4 Comments
Write a Comment»That’s a shame. Guess Unreal really didn’t hold up well and they saw to much money with Gears.
Come on, these consoles are glorified PCs anyway. Except the Wii, which is more like a glorified gamecube.
But Unreal Tournament is there roots, a good old face paced fps for the pc. But It’s not the franchise that it use to be. sadly.
I want to be able to see that locust package jiggle when they run, then I will know for sure that we have entered virtual reality.