Brothers in Arms: Hells Highway – Developer Interview

Considered one of the best squad based shooter series in terms of realness and gameplay, Brothers in Arms finally comes to next gen. The game has a new cover system as well as using the Unreal Engine. The game looks great and must play even better in order to get people’s attention due to the fact its still in the WW2 genre.

del.icio.us:Brothers in Arms: Hells Highway - Developer Interview digg:Brothers in Arms: Hells Highway - Developer Interview newsvine:Brothers in Arms: Hells Highway - Developer Interview reddit:Brothers in Arms: Hells Highway - Developer Interview gametaggr:Brothers in Arms: Hells Highway - Developer Interview n4g:Brothers in Arms: Hells Highway - Developer Interview

2 Responses

Write a Comment»
  1. nostars

    Yeah, the WWII era has been done to death in FPS’. It’s time to move on.

  2. CJ

    I’m starting to feel like FPS in general is dieing as well. Everything is about graphics and what not, and there are just so many of them, that none stand out from each other anymore. Back in the day it seemed like there was just one must have every year, you know. Doom, Quake, Duke Nukem, Goldeneye, Counter Strike, Battlefield 2, Unreal Tournament. It just seems like gaming is being flooded with so much media and money, that it’s forgetting where it all came from.

Leave a Comment

Your email is never published nor shared.

(required)
(required)