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DVD size NOT a factor for PGR4 creators

PGR4There have been a few reports about size limitations with the upcoming PGR4 title and the format that Bizarre Creations has to work with. Bizarre has issued a statement dis-crediting these statements and assures all of their users that PGR4 environments and content is not limited DVD9 size and actually gives them more than enough space.

So Xbox 360 fans can breath a sigh of relief and know that DVD9 still has juice left.

From Bizarre Creations:

As I’m sure you’ve seen, some of the comments made on our forum have been blown out of all proportion. This has been reported on certain web sites. It seems that a number of fanboys have jumped on the topic… sigh. So it’s time we cleared this one up…

When we started designing PGR4 our primary goals were to create a great and unique experience over and above PGR3, to push the hardware as far as we could, and obviously to ensure that we give great value for money. DVD size is absolutely not a factor that we consider when designing our games… and PGR4 is no exception. DVD9 gives us more than we need to create a fabulous experience for you guys.

The previous game, PGR3, had five environments. That’s how much we could create given our time and resources for that game. With the longer development cycle we’ve had for PGR4, as well as the advantage of having final hardware, we wanted to create a far bigger and better game by this time including 10 environments, as well as a whole bunch of new gameplay features.

Rather than having two “fixed” times of day, this time around we decided to use our time to create a dynamic weather system, which effectively creates a much more dramatic palette from which to work with. To show you where we’re coming from, have a look at this screenshot crop sheet. This is something we use internally to compare our environments, lighting, and weather effects… but it’s certainly useful for demonstrating the breadth of the game here!

We’ve never had to cut content to fit on the disc, and we probably never will.

Each next-gen format has its own merits. We should know, as we’re currently developing games for all of them in one form or another. It’s not a case of one system having less of this, and the other having more of that. As developers we are given a fixed platform, and that’s what we work with. At the end of the day we’re games developers, and we try to create the best we can irrespective of platform. We hope you end up agreeing with our design decisions when you see the game for yourself.

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  1. Fragloser
    Posted August 16, 2007 at 1:10 am | Permalink
    1

    Woohoo. Thanks for taking my tip guys. One of the only sites that I knows responds to tips and general emails I send. Thanks.

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