According to recent FCC filings, the processor in the PSP Go is a good deal faster than that found in the current PSP line. The PSP 1000-3000 all have a 333mhz processor (previously locked at 222mhz before firmware 3.50). The PSP Go can run at 480mhz, but will most likely be locked at 333mhz to prevent any issues with current software.
Does Sony have plans to increase the processor speed available to developers, possibly leading to PSP Go-only games? Maybe the extra speed will be used for in-game XMB or non-gaming software on the new device. In reality, no one knows for sure what Sony has planned. It’ll probably be a few months or so after the PSP Go is on the market before we get any real idea of what to expect.
Guitar Hero has gone through quite a journey from its humble beginnings on the PS2. The rhythm genre blew up and moved from just the guitar to an entire band experience. To help you relive the memories of early Guitar Hero games where you couldn’t play as a full band, Activision and Red Octane slapped together Smash Hits, a compilation of 48 of the best tracks from Guitar Hero 1 through Guitar Hero 3 as well as Guitar Hero Encore: Rock the 80s.
Anybody out there want to join the Loot Ninja team? We’re looking to give a few people out there the opportunity to get your word out here at Loot Ninja. If you can write and speak somewhat normal English and have the time to put in, we’re looking for you! Most importantly, you need to be yourself. We aren’t looking for robots, so you need to have some flare (although 16 pieces isn’t mandatory).
We’re looking for a few people, so definitely apply if you’re interested. The job is volunteer, but you’ll get some cool stuff out of it (games, the chance to go to E3, GDC, and PAX, playing games before they’re released, fame and the chance at world domination).
So, if this sounds like your type of thing, drop us a line at jobs [at] loot-ninja [dot] com with the subject “I want a job at Loot Ninja”. Sorry we can’t make that a link, but we hate spam with a passion. In your email, let us know why you want to write for us, how many articles/news posts/reviews you would be able to do per week, and give us a sample post or two about something somewhat current in the gaming world. We’ll check them all out and get back to everyone. Hit us up and hopefully you can be part of the Loot Ninja Crew!
Steve is away on a long weekend, maybe to Fire Island, who knows. To keep in check with the Friday Video, I thought maybe we bring you a prank from some people who have brain cells, instead of those who just want to get shot in the nuts with fireworks. I want to try this, but don’t have any spare airbags sitting around.
Face Fighter is sort of like Mike Tyson’s Punch-out but super real. You have 4 different possible commands. You can punch with your left or right as well as kick. Your best weapon however will be the blocking move. If you block at the right time, your opponent is stunned and you can land a damaging combination to reduce their health or even get a knockdown. The game is from a first person’s view and gives you the feeling you are really smacking the shit out of someone.
It’s been raining almost every day here in the Northeast. The forecast isn’t looking much better for the upcoming 10 days, including July 4th weekend. Most of us in the US have off tomorrow and with the long weekend scheduled to be a washout, why not spend some time gaming?
Personally, I’ll be rocking out Burnout Paradise – Big Surf Island (review coming soon), UFC 2009 Undisputed, MLB 09 The Show, and I might even go back to Uncharted if the mood strikes. I’ve been wanting to play through the game again in preparation for the sequel later this year, so we’ll see what happens.
How about you? Will you be doing any major gaming this weekend? Are you taking games with you if you’re traveling? Are you not in the US and just think it’s a normal weekend? Let us know in the comments.
If there’s one thing I hate in fighting games, it’s playing through over and over meeting certain scenarios to unlock all of the characters. I still don’t have Seth unlocked in Street Fighter IV, and I doubt I ever will since I have no desire to play the career mode with a few of the game’s fighters. Luckily, Tekken series director Katsuhiro Harada shares our feelings. In an interview with VideoGamer.com, Harada-san had this to say:
Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that.
That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.
Tekken 6 will have all 40 characters unlocked from the start, a move that I wish more developers would adopt. Maybe even releasing a patch to unlock all the characters? Capcom, I’m looking in your direction.
The release date for Battlefield 1943 has been rumored, semi confirmed, denied, then semi confirmed again. Now, it’s official. The game will release next Wednesday, July 8th, on the Xbox 360 and Thursday, July 9th, on PS3. The news was announced on the official Battlefield 1943 Twitter account. Save up your $15 if you plan on picking this one up next week.
From what we’ve played of the game, it’s pretty fun. You get three maps and one game mode at the start, but Coral Sea and a new aerial game mode will be unlocked when the kill count for each console reaches 43 million (that’s for each console, not total). The more everyone plays, the faster a new map and gameplay mode will be released. I kinda like it.
We’re temporarily shutting down the Loot Ninja forums. There was an over abundance of spam coming through and we don’t have the time right now to spend all day just deleting the spam messages. The forums have been a bit neglected as such.
We have some plans for combating the spam and making some changes to the forums, but they’re a little ways off. For now, rock out some good discussions in the comments of each post.
Splinter Cell: Conviction made a drastic change from what was shown a few years ago. I think most people at E3 was blown away by the game, myself included. But just how and why did Ubisoft make the changes to redefine the game? Check out this behind closed doors video they put together on that just that topic.
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